Destiny's New Missions Are Way Better Than The Old Ones

Illustration for article titled iDestiny/is New Missions Are Way Better Than The Old Ones

I spent this morning powering through the first main story quest of Destiny: The Taken King, a video game about how cool Nathan Fillion is. I am happy to declare that everything about it is excellent.

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We’ll have day-one impressions later tonight—and a full review much later, once we’ve played through the raid—but for now, here’s a brief look at one of the surprising ways in which Destiny’s missions have changed.

SPOILER WARNING: Don’t scroll past Oryx if you don’t want to be spoiled on the content of one of The Taken King’s surprising new missions.

Illustration for article titled iDestiny/is New Missions Are Way Better Than The Old Ones
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Late into The Taken King’s first quest, you have to go deep into Crota’s End. You’ve defeated Crota already, sure, but for Plot Reasons you have to go steal part of his essence.

And then... there’s a stealth mission! A stealth mission! In Destiny! Seriously! Watch this video I shot today to see a chunk of what that’s like:

Everything I’ve seen from The Taken King is fantastic so far. More to come.

You can reach the author of this post at jason@kotaku.com or on Twitter at @jasonschreier.

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DISCUSSION

armyofjuan
ArmyofJuan

Seriously, the first story mission was so good. Reminded me a lot of playing halo for the first time for some odd reason and what bungie should have been doing with their campaign since day 1. The cinematics before and after the mission! Characters actually interacting with each other! Some semblance of a coherent plot! The fact that things were going on in the background. Scanning/interacting with the environment. Destiny has finally grown up!