According to the Warmind Destiny analytics site, less than 1 percent of all players have currently earned the triumph for completing a Supernumerary Blitz event. Bungie increased the spawn rate of the event in a patch last week, but it still seems to be pretty infrequent. I just spent close to two hours in Neomuna and didn’t spot one. It’s a guaranteed Exotic gear drop, so I get that it shouldn’t be happening all the time (though a daily or weekly limit on Supernumerary Blitz chests would also get around that).

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The bigger issue is that it never quite feels like a traditional MMO-style world boss event because Neomuna instances rarely have more than half a dozen players spread out across multiple zones. If you’re not in the Vex Incursion Zone, there’s nothing to alert you to a Supernumerary Blitz getting underway if you aren’t constantly checking. And given the high recommended power level of the event, it’s tough for even a fireteam of three to take it on unless they’re experienced, coordinated, and already near the power cap.

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Then there’s the issue of the event being so intense it actually appears to have crashed some players’ games. That seems to at least in part be due to the massive amount of enemies spawning during a Supernumerary Blitz and the fact that so many players are now using the new Strand subclasses, whose ultimates have also been known to occasionally crash the game.

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Other players just wish the randos around them knew what they were doing. “I have tried to clear this public event seven times and each time I have watched the timer tick down to nothing and we fail because people are not breaking the bosses shields or even trying to go for the minotaurs and it’s very frustrating,” wrote one player on the Destiny subreddit. And without any in-game looking-for-group tools or other good means of quick communication and matchmaking, Supernumerary Blitz can sometimes feel like an exercise in futility. Then again, that’s the Destiny experience in a nutshell. Hopefully it doesn’t stay that way.