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Dear Square Enix, Please Make Final Fantasy XV More Like Final Fantasy IX

Illustration for article titled Dear Square Enix, Please Make emFinal Fantasy XV/em More Like emFinal Fantasy IX/em

In today's fully Fahey-approved edition of Speak Up on Kotaku, commenter Paradox Me makes an argument for the greatness of Final Fantasy IX that's more than just saying the name Vivi over and over again.


Why is this game so amazing? These characters, world, music, etc. Shmowzow!

That's what XIII was missing. Characters and a game world like this.

A kind but pervy thief, a princess that forces him to kidnap her, an overprotective knight, a gullible mage.


The bustling cities of Alexandria and Lindblum, mysterious village of Dali and the somber Burmecia.

So good! Compared to previous games, XIII's characters were so uninteresting, and the linear nature left no room for the charm that permeated Square's old worlds. I know it's way too early to start thinking about it, but do this for Final Fantasy XV, Square!

About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here. Vivi, Vivi, Vivi.

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Yankton, née Spacemonkey Mafia

I understand the appeal to the hyper-detailed tech fetishism of Nomura's designs, but they leave me a little cold. There were unquestionably some beautiful designs in XIII, but he seems intent on pushing his monster and environment designs into abstraction. And while I can appreciate that sensibility, it doesn't carry over to the actual result.

The very heavily Brian Froud-influenced aesthetics of IX is a large part why it remains among my favorite in the series. While XIII seeks to create a strange and unique environment with hyper-alien and somewhat dissonant design, IX created a strange and unique environment through character archetypes and fairy tale stylization.

Which to me, at least, results in a much more approachable and involved game.

Plus, Quina is awesome.