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Dead Space Extraction Guiding Its Way To PS3, Xbox 360?

Illustration for article titled Dead Space Extraction Guiding Its Way To PS3, Xbox 360?

Visceral Games' sci-fi horror experience Dead Space Extraction appears (again) to be making the leap from critically successful, commercially disappointing Wii game to high-definition do-over, thanks to EA Montreal.


Dead Space Extraction was outed as a PlayStation Network and Xbox Live Arcade candidate earlier this year, when we reported on publisher EA's interest in bringing the game to a more welcoming audience. The "full HD" game was listed as a possible incentive for Dead Space 2 purchasers that could carry a $15 USD price tag.


Now it appears a lot more likely, as an Electronic Arts rendering engineer lists the following game experience, via NeoGAF, currently in the works at EA Montreal.

Dead Space Extraction XBLA/PSN port (Feb 2010 – Now):
- Currently porting the popular Wii title based on EuroCom's EngineX to XBLA and PSN.

Dead Space Extraction for PSN and XBLA feels like the right move, a way for fans of the original to experience the Wii-only title on the platforms they prefer. As a pre-order or original purchase incentive, it—and that other rumored Dead Space game, Planet Cracker—would fit in nicely with EA's Project Ten Dollar scheme. And as potential PlayStation Move or Project Natal games, Extraction might just be crazy enough to work.

Plus, the more Dead Space the better, we say.

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I have to be honest, I enjoyed Dead Space Extraction quite a bit more than the original Dead Space.

This game, along with Darkside Chronicles, showed me that rail shooters can still be relevant and exciting. By putting the game on rails, the designers were able to craft tightly woven experiences from beginning to end.

Where as in the original Dead Space I felt like an errand boy being fed bits of narrative like a dog being tossed scraps, in both Extraction and Darkside, there was never a moment that really felt like filler, even though you may not shoot at anything for minutes at a time. The characters you were with converse and conflict with each other throughout the games so every moment feels relevant as opposed to how in the original Dead Space things are interesting as you press forward and then you have stretches where you're backtracking and the combat's become routine that you feel could easily be removed from the game and it wouldn't be missed.

Not to say that both games (RE and Dead Space) were perfect, but they were definitely a breath of fresh air given the current gaming climate.

Despite how much I loved Extraction, though, it simply didn't have the content to demand a full $50 price tag, whereas I think Darkside Chronicles has more material to make it worthy of the extra expense.

Extraction could easily have been longer, not the main game, which I think is a good, tightly-woven length, but they could've included bonus levels that followed some of the other characters the gang comes across during the main game. One level could've followed Gabriel's commandos as they left HQ to the shuttlebay, where they ultimately die in the shuttlecrash, or more missions following Dr Howell before she runs into the group, or even some missions as Vincent and her security team (from Downfall which make a brief appearance). Add an extra hour or two in bonus missions like those and I'd gladly have paid $50 for it instead of waiting for it to hit $30.

The bonus features included also felt a bit insulting. They included the motion comic that was released prior to the original Dead Space, which isn't bad in itself, except that it was released for free on the internet and included with the Dead Space Limited Edition. Why they couldn't include a motion, or even static, version of the Dead Space Extraction comic that came out shortly before the game?