Days Gone Has Gotten A New Patch Nearly Every Day Since Launch

Illustration for article titled Days Gone Has Gotten A New Patch Nearly Every Day Since Launch

Days Gone, the Playstation-exclusive zombie (okay, “freaker”) survival game, has received nearly daily tweaks since launch, including a new patch today that corrects an issue introduced in yesterday’s patch.


The game launched with bugs that included things like audio that dropped in and out, texture pop-in, and frequent frame rate drops. It’s received seven patches in its brief life, three coming pre-release, with four more in the five days following launch.

Today’s 1.07 patch replaces Tuesday’s 1.06 release, which was meant to fix an audio bug that caused the in-game motorcycle audio to cut out and drop at random, and address a problem with the autosave function that wouldn’t sync the right number of saves to users’ cloud save accounts.

Trouble was, some users reported that patch 1.06 was causing their consoles to crash, and 1.07 addresses this by removing the autosave fix, with a note from the developers apologizing for any inconvenience the patch may have caused and urging players to report bugs on the Days Gone subreddit, where Sony Bend monitors a bug report thread.

As frequent as the patches have been, Sony hasn’t yet approached the extremely patchy first two weeks of last year’s God of War, a game that launched on April 20 and, in its first 11 days, received eight patches. There’s still time, and more bugs to squash.


For those who are on the fence on this one: I’m about twenty hours in, and here’s the briefest review I can possibly give it:

It’s as if GTA (not RDR; that’s on a different level in terms of writing quality) and The Last of Us had a baby, and that baby had many of the qualities of both parents, but would never quite reach the lofty heights of either in their respective areas of strength.

It is not a bad game. Neither is it a great game. It’s a fun time, and I personally think it’s worth the price of entry, but even when the bugs are quashed, there’s a core of decided “meh” in the middle of this one that makes it hard to recommend on any kind of glowing level.

Put it this way: The wolves in this thing are even more of an annoyance than they were in The Witcher 3 in terms of random spawn-in and suddenness of attacks from off-screen, and clearing the “ambush camps” will not stop a sniper from suddenly appearing in a tree five feet from you, or a tripwire knocking out your bike in an area you just swept.

...if you can get past all that (and the predictable writing), you’re in for some fun.  Just don’t take it as seriously as it takes itself, and all shall be well.