Earlier today, artist Thomas Feichtmeir dropped an interesting piece of news on his Twitter feed: Back in 2016 he was part of a pitch that wanted to reimagine Dark Souls 3 (or at least its world) as a 2D Metroidvania game.
With an NDA he signed over the project now expired, he was for the first time in six years allowed to talk aboutâand share a single image ofâwhat the project could have looked like.
A Dark Souls 3 – 2D pixelart metroidvania was pitched to Bandai Namco ~6 years ago.
This is now finally out of NDA, so enjoy the visuals created back then. pic.twitter.com/Dt5BDasWbU— Thomas Feichtmeir (@cyangmou) November 8, 2022
This looks cool! Before you go screaming at Bandai Namco for not approving it, though, know that this kind of stuffânamely, people and studios pitching projects involving a publisherâs IPâhappens all the time. We just rarely get to hear about it, or see the results.
I spoke to Feichtmeirâa pixel artist who has worked on a bunch of games, from Blasphemous to Songs of Conquestâearlier today. As part of the NDA he signed, he is able to now show his work and talk a little about it, but not talk a lot about it.
âThe art was created around 2016 as everyone wanted to have a cool 2D, Souls-like Metroidvania, as the genre was new and the hunger for a game like this was strong,â he says. âOf course someone had to try a pitch to Bandai Namco.â
With his experience as a pixel artist, Souls community member, and YouTuber, Feichtmeir can see why he was chosen to help out on the pitch. Sadly it never went anywhereâlike I said, pitches come in and get rejected all the timeâbut you could argue that part of its spirit would eventually find its way to another game.
âA lot of people [on Twitter] pointed out that this looks a lot like Blasphemous…they are right and it also makes a lot of sense, as a few years later I actually would work on Blasphemous as an artist,â he says.
I wrote about Blasphemous back in 2017, just a year after this pitch, and said it was basically a â2D Dark Souls,â so there you go.
âI hope you enjoy looking at the art as much as I had fun creating it back then,â Feichtmeir tells me. âItâs cool to finally be able to share it after all this time.â