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Creator of Original X-Com Thinks the New XCOM Is "Addictive and Absorbing"

Illustration for article titled Creator of Original emX-Com/em Thinks the New emXCOM/em Is Addictive and Absorbing

No one was sure that XCOM: Enemy Unknown would please fans of the original X-Com. The remake's lead designer Jake Solomon counts himself amongst the devotees of Microprose's sci-fi strategy game and even he wasn't certain the team at Firaxis could recapture the appeal of the original.

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So, Solomon was understandably chuffed when he heard that X-Com creator Julian Gollop offered praise for the new game. Word of this approval comes from a Eurogamer article, where Gollop says:

"I think Firaxis has done a great job… The game is addictive and absorbing, not to mention quite challenging on the classic difficulty setting."

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And Solomon's response is pretty much what you'd expect:

"That's good, man. The guy's a legend. It's a weird situation. You know he's still out there, you know he's going to end up playing it - and you just admire the guy so much."

Gollop finds himself in a similar position as he's working on a new version of 1985's Chaos. Remakes will come and go and quality will vary but it's nice to see creators of different eras able to appreciate and build off of what happens in the past and present.

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DISCUSSION

They should be proud of what they made. It's a really solid game, and I can't wait for new campaigns to be released. Does anyone know if they're considering expansions?