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Civilization VI's AI Gets A Much-Needed Fix This Week

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One of the most annoying issues with Civ VI’s AI since launch has been the severity of warmonger penalties. Raise a finger against another Civ ever, even in defence, and you’re in trouble for the rest of the game. That’s not very fair, so it’s getting a fix.

The game’s Spring Update will scale warmonger penalties back across the board (both in diplomacy and when capturing cities), and do a whole host of other cool and welcome things as well, the highlights of which are:

  • Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
  • Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when England builds it on its home continent.
  • Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.

Also good are these tweaks to the AI, which include:

  • Improved coordination for multiple attacking units.
  • AI should now generally accept embassies when neutral, and reject when unfriendly.
  • When asking an AI to equalize a deal that has elements on both sides of the deal, it will consider a gold-only change before looking at other possibilities.
  • Increased AI’s desire to repair pillaged Districts and Buildings.

The full notes are here. The update will be out on PC “this week” and is “coming soon” to Mac and Linux.