Civilization VI Runs Well On Switch But Is Missing Some Features

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Today, Civilization VI comes to Switch, which means two important things. One is that you can now play an incredible strategy game anywhere you’d like. The second is that Gandhi now qualifies for Smash.


The good news is that the game seems to run great. I’ve tested out a few matches and while it takes some time to adjust to the controls, the performance is smooth. There are no severe loading times or framerate drops—it’s just Civ VI, running on a Switch. Playing a game like this with buttons and joysticks will never be as ideal as using a mouse and keyboard, but once you find the rhythm in each turn, it feels pretty good. You use the bumpers to access key information, the X button to zip between new actions, and the A button to highlight things on the map. It’s all intuitive.

The bad news is that the Switch port of Civilization VI is missing some features. There’s no online multiplayer, and the expansion pack Rise and Fall, which came out earlier this year, is nowhere to be found. (Also, as you might have assumed, there are no mods.)

So that’s the tradeoff. For $60 you’re getting a pretty good port of Civ VI, one you can take anywhere you’d like or play on a big screen, but one that’s inherently inferior to the PC version. Is the portability worth it? That’s up to you.



The lack of online multiplayer is so bizarre. I’d like to hear the rationale behind it. I understand why Switch versions of games have to be scaled back, and why they don’t have mod support. But online multiplayer, although not as robust as on the XBox One or PS4, is typically not something that gets left out.

And Civ VI is definitely the kind of game that benefits heavily from online multiplayer, and having a portable system to play Civ VI with your friends from anywhere would be such a great feature.