Civ VI's Neo Tokyo Is About To Explode

It’s actually not going to explode. It looks lovely. I just had to use that headline.
It’s actually not going to explode. It looks lovely. I just had to use that headline.

One of the more pleasant surprises with how good Civ VI has been out of the gates has been the game’s urban planning system. Something Haphaz77 has shown off here to terrific effect.


This is a game he won as Japan (over 300 turns) using a modified version of the “one city rule”, something that used to a very fun Civ V game mode but which sadly isn’t present in Civ VI.

Of course, it’s not one city here, as it’s technically three. But he’s built the three cities so close together that, like the actual Tokyo and Yokohama, each district has grown into and is playing off another, forming a megalopolis that managed to win the a cultural victory, presumably by actually hosting the 2020 Olympic games, rather than being annihilated in a nuclear fireball.

I’m finding that the more I’m playing Civ VI, the more I’m burrowing inside the district system and the finer points of how it works. It’s absolutely incredible that a game which is already so dense and good has this whole other SimCity-lite tucked away inside it just waiting to be explored.

Illustration for article titled Civ VI's Neo Tokyo Is About To Explode

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs



How long do turns take to process?

With Civ 5, playing on large maps with 8+ AI and numerous city states, turns would take several minutes to process in the later stages of the game. That’s with a mid range PC(well above recommended specs for the game) back when it was first released. Going from year 2000 to 2050 would take like 3 hours just to process the turns, not counting the time spent on my own actions. It became almost unworkable to get through all the turns if I was trying to win a way other than domination. Multiplayer could be a chore as well.