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Capcom Hit By Cyber Attack, Group Claims To Have Stolen 1TB Of Employee & Customer Data

Illustration for article titled Capcom Hit By Cyber Attack, Group Claims To Have Stolen 1TB Of Employee  Customer Data
Image: Capcom

On November 2, Capcom’s servers were brought down by “unauthorized access carried out by a third party”.

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As Bleeping Computer report, the group claiming responsibility for the attack say they downloaded around 1TB of data, containing everything from employee’s visa records to customer bank details to “proprietary Business information”.

Capcom, in their own statement, say, “At present there is no indication that any customer information was breached, while adding they are “consulting with the police as well as other related authorities” on both the breach and attempts to restore their servers.

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Here’s Capcom’s statement in full:

Beginning in the early morning hours of November 2, 2020 some of the Capcom Group networks experienced issues that affected access to certain systems, including email and file servers. The company has confirmed that this was due to unauthorized access carried out by a third party, and that it has halted some operations of its internal networks as of November 2. Capcom expressed its deepest regret for any inconvenience this may cause to its various stakeholders. Further, it stated that at present there is no indication that any customer information was breached. This incident has not affected connections for playing the company’s games online or access to its various websites.

Presently, Capcom is consulting with the police as well as other related authorities while both carrying out an investigation and taking measures to restore its systems. The company will continue to offer relevant updates as the facts become clear, via its websites and other means.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

jamiethomaswhite
Jamie White

I mean, if customer data was so easily accessible, again this is on the company themselves and it’s becoming so commonplace were moving into a reality where we need proxies or intermediaries, with fake bank details that lead to the real bank details (sounds fishy but it’s official and one good way to do it, you just get unique codes from your real account and fill them in the form. It means your actual numbers and information are never stored directly on the site).

Otherwise, it’s hard to feel anything but excitement. This could assist in ridding games of Denuvo, as well as even potentially giving insight into how they implement it for future endeavours in that regard. A lot of people and sites have mentioned better modding support as a possible bonus, once modders get access to source code it’s a lot easier to find ways to mod games, which can be anything from actual mods (costumes etc) but could also mean some essential performance upgrades, bug fixes etc.

In the end, it might even encourage companies to BE more open with their code, or at the very least be more careful with their bloody data.