Capcom Calls "BS" On Resident Evil 5 DLC Complaints

Illustration for article titled Capcom Calls BS On Resident Evil 5 DLC Complaints

Capcom received some backlash last week when they announced that they would be selling downloadable content for Resident Evil 5 which would add multiplayer modes to the game.


Most of the Internet angst seems to surround the timing of the release and questions why it wasn't just included on the disc. But Christian Svensson, vice president of Strategic Planning & Business Development for Capcom, isn't having any of it.


"This is the part where I get to say "BS"," he wrote on the Capcom forums. "RE5 is well worth every penny of $60. A huge game, with tons of replay value, loads of unlockables, new weapons, co-op, mercenaries mode, etc. If any game warrants its price point, it's RE5.

"Prior to the announcement of the Versus mode, no one complained they weren't getting their money's worth with the initial release because it packs TONS of value because it is an amazing game. So if people were already satisfied with what the package had, when we offer MORE, why is it people feel they've been somehow cheated? If you don't find value in our secondary offerings, the choice is simple, don't purchase it. If you do find it valueable (and we hope you do) please do buy it and enjoy it."

Svensson goes on to explain that any downloadable content that Capcom does has a budget separate from the main game.


"Secondly, whenever we do PDLC, that content exists with its own budgets, it's own profit and loss analaysis with its own forecasts. If it didn't, that extra content wouldn't have been put into production, because it did not fit within the production budget of the base product.

"The content that is shipping in the full game exists within its own budget. The content shipping afterward (regardless of how close to release it is... because the goal IS to have it release relatively closely to the base product's release) exists within its own budget. To try and have it release in a timeframe that is relatively close to the initial release, development starts well before the base product is on the shelves. There's no other way to keep it within 3 to 6 weeks of the initial release (which is the goal)."


It is an interesting phenomenon that people seem to get incensed about the timing of DLC alone. Would news of Resident Evil 5's DLC been less upsetting if it came six months after the game was out?

How come ye released an incomplete game Capcom?!? [Capcom Forums, thanks Jon]

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I own RE5, have had a blast playing through it with my brother on co-op, and Svensson is right: The game was certainly worth my $60, and there appears to be enough replay incentive in the disc I purchased to bring many more hours of enjoyment.

That said... charging for competitive multiplayer is ridiculous. Obviously, the player pool takes a hit from the usual status quo of — oh, I don't know — people who buy the damn game to those willing to pay an additional $5 cover charge to get in the door on this action.

I'm not even going to get into the controls. We've nearly beat the game on Veteran, so I'm no slouch at the game, but needless to say I'm firmly in the camp that the tank controls were outdated now, and Capcom would be insane to carry them over to the next sequel, let alone a paid bit of competitive DLC.

As a marketing/PR guy... this just fucking reeks of a dude (or chick) in either department demanding "online deathmatch action" as a sellable feature for the franchise's new mass-market direction. Hopefully Lost Planet 2 fully realizes those endeavors. But this is Horse Armor 2.0.

I'm perfectly willing to pay for downloadable content where I see fit, and disagree with a lot of the typical Internet posters who seem to think the games industry is a charity and willingly ignore the man-hours involved in DLC. This is just a ballsy move to pull in a recession where people are watching their dollars, and one that will definitely make me question the bang for my buck whenever LP2 is released.