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Can’t Wait for Dragon’s Crown? Try its Spiritual Predecessor

Kotaku EastEast is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

In recent years, Japanese company Vanillaware has made some of the most beautiful and unique-looking games ever. But long ago, in the ancient time known as the 1990’s, before Dragon’s Crown, Muramasa: The Demon’s Blade, and Odin Sphere—before even the creation of Vanillaware itself—there was Princess Crown.

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Princess Crown is a side-scrolling action RPG much like the PS2's Odin Sphere and was made by many of the same people back when they worked for Atlus. While a bit more cartoony looking than recent Vanillaware titles, it still shares the George Kamitani style—making for some quality visuals even today.

To see how the game looks in action, check out the video above.

Princess Crown was released for the Sega Saturn in 1997 and then again for the PSP in 2005, but it has never received an international release.

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Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

To contact the author of this post, write to BiggestinJapan@gmail.com or find him on Twitter @BiggestinJapan.

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DISCUSSION

Guys, in the video above see how:

  • The crown isn't attached like glue. It gets detached from her head from a blow, but will cleverly bounce back to her head.
  • The way she actually holds the fruit, then puts it in her mouth and chew. (This is what you should be doing, Bethesda)
  • After a run animation, she doesn't immediately stop but brakes a bit beforehand.

It's the small little details like these that I respect a lot. It may fly over the radar of some folks, but adds quite a level of immersion. Also, something lost to the newer Vanillaware games:

  • Despite being a lead character, she actually knows it's totally stupid to go out to battle without wearing armour!