Call of Duty: Ghosts Riffs Off Titanfall's Cinematic Multiplayer

Infinity Ward this week showcased the pre-order bonus for its upcoming Call of Duty: Ghosts, a multiplayer map called "Free Fall" that the developer claims will add a touch of the cinematic single player campaign to the game's deathmatch modes. Does that sound familiar to anyone?

Yes, that's the exact thinking behind Titanfall, the first game from Respawn Entertainment, which was spawned by the former heads of Infinity Ward. Here's an excerpt from a previous article about what made Titanfall so impressive back at E3:

A shooter's multiplayer is what people care most about, [Respawn co-founder Vince Zampella] reasons, so his team aims to make theirs look more alive and dramatic and part of some grand saga than what you experience in your standard competitive maps. "That’s what people spend hundreds of hours on," Zampella said. "People will run through a single-player level as fast as they can just to get to the end of it. Multiplayer is: 'I’m going to spend hundreds of hours on it. I’m going to be in this world all the time.' So why is this world more barren? Why is it stripped down? Let’s put that cool stuff there. Put it where people will see it. Put it where people are going to be."


Not that riffing off Titanfall diminishes what Infinity Ward is doing in Ghosts; far from it, Free Fall still sounds like an awesome, "dynamic" new map.

"Free Fall was inspired by a cinematic moment from a single-player level called Federation," Executive Producer Mark Rubin says in the trailer. "You're playing in a building that has fallen over and is wedged between two other buildings. The floor you're on is actually the glass windows from the side of the building. So you see this world in a very topsy-turvy sense as it's plummeting down to the streets below."

It looks like the level is always changing, with debris and furniture sliding around and the floors dropping out from under you. Sounds horrific, no?

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Cinematic maps? Ha.