Building Sony Monsters, One Polygon At A Time

Illustration for article titled Building Sony Monsters, One Polygon At A Time
Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Bryan Wynia works as a senior character artist at Sony Computer Entertainment America, where he most recently worked on God Of War: Ascension.

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Prior to that, he was a character artist Naughty Dog, and contributed to the look of both Uncharted 2 and Uncharted 3.

You can see more of Bryan's work at his personal site and CGHub page (or in this Uncharted 2 gallery I ran a while ago).

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To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!

Illustration for article titled Building Sony Monsters, One Polygon At A Time
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Illustration for article titled Building Sony Monsters, One Polygon At A Time
Illustration for article titled Building Sony Monsters, One Polygon At A Time
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Illustration for article titled Building Sony Monsters, One Polygon At A Time
Illustration for article titled Building Sony Monsters, One Polygon At A Time
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Illustration for article titled Building Sony Monsters, One Polygon At A Time
Illustration for article titled Building Sony Monsters, One Polygon At A Time
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Illustration for article titled Building Sony Monsters, One Polygon At A Time

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DISCUSSION

That sculpture is really nice. I have no idea what the workflow is for digital modelling but I imagine many artists must create and then photograph/scan physical sculptures for lots of models, no?