Whether it’s Los Angeles in 2004 or the larger galaxy in 2186, East Asians in western RPGs can never fully escape the specter of being forced to fight with racialized weapons. Look at the cyber assassin Kai Leng from Mass Effect 3. Despite being of biracial Chinese and Russian heritage, he fights the player with a Japanese short sword.

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I am so tired of these design choices. Western developers may be more familiar with Japanese culture than that of other Asian nations, but there are a lot of problems with using Japanese swords as a shorthand for the entirety of Asia. Among them is the relatively recent history of Japanese imperialism, when nationalists considered their culture to be superior to those of their colonized subjects. Feelings of racial supremacy over Chinese and Korean people is still a huge problem in Japanese popular culture and politics. Erasing other Asian cultures for Japanese culture only serves to enable reactionary sentiment, even if it comes from a place of western ignorance.

Kai Leng’s Japanese short sword is also a huge gaffe for a setting that emphasizes humans’ identities with their species, rather than their ethnicity. Characters in Mass Effect are typically identified by their birth city, rather than nation or cultural group. The setting of Mass Effect is just post-racial enough for the player to disregard the possibility of a human race war, but not post racial enough to avoid casting a Chinese character as a Japanese ninja.

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I had a better experience with the most recent Spider-Man game, which had Chinese villains called the Inner Demons. I was initially bothered by their use of swords (okay, maybe I still kind of am), but it became clear that the designers took considerably more care portraying their villains as people. I am not just talking about the leader, who gets plenty of dialogue and characterization. We shouldn’t solely judge representation by a group’s most exceptional leader. I was more impressed with the depiction of the villain’s ordinary henchmen. They have a lot to say, too, and are frequently bantering in lines that are fully voiced in Mandarin. I found this refreshing. As I played the game, I would spend a ton of time perched above Inner Demons hideouts just to listen to their ambient arguments. They’d talk about They would complain about the job, their coworkers, or lightly rib each other. I was used to listening to guards argue about petty drama in a lot of stealth games, but I wasn’t used to hearing them in my first language. Spider-Man demonstrated awareness that humanity extends to all members of an Asian group, and not just their most exceptional edge case.


Asian characters are poorly represented in western games. The mistakes I’ve mentioned above—the obsession with giving Asian people swords—are not innocuous when you look at them in the context of games history. They are part of a larger western disregard for the historical dynamics of Asian people. When Asian people are given martial weapons in a setting where everyone else is using guns, it racializes their physical abilities.

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There’s no hard and fast rule where representation is concerned, but I just want western studios to demonstrate more care for Asian stories. If an Asian character gets a qiang (Chinese polearm), then I think it’s only fair that at least one European character gets a glaive. If carrying a medieval French weapon seems ridiculous in a serious modern setting, then katanas should seem equally ludicrous.

At the very least, it already seems ridiculous to a large segment of the gaming audience.

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Sisi Jiang is a game designer who prefers making games over writing about them.