Breaking: Too Many Fire Emblem Characters In Super Smash Bros. Ultimate

Illustration for article titled Breaking: Too Many iFire Emblem/i Characters In iSuper Smash Bros. Ultimate/iem/em

We live in exciting times, Super Smash Bros. fans. In this year 2018, in which many improbable things have happened, Nintendo has announced we’re getting precisely what we’ve wanted in the upcoming Smash game: every Smash fighter ever, plus Ridley from Metroid; King K. Rool from Donkey Kong; even Daisy from Mario. Great stuff, Nintendo. Thanks.

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Now, in the category of “Thanks, I hate it,” here’s something else we’re getting: Seven god damn Fire Emblem characters in Smash Ultimate.

We’ve had Marth and Roy since GameCube. Then, we got Ike. After that, Robin, Lucina and Corrin. And today, Nintendo announced that, no, six Fire Emblem fighters weren’t enough for Smash Ultimate, and, actually, we need Fire Emblem Awakening’s Chrom. (We don’t need Chrom.)

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For me, Chrom is the straw that broke the camel’s back, if, in this metaphor, “the camel’s back” is my patience for Smash’s transformation into a Fire Emblem fan game.

Illustration for article titled Breaking: Too Many iFire Emblem/i Characters In iSuper Smash Bros. Ultimate/iem/em

Listen—I love Fire Emblem. I played the crap out of Fire Emblem Awakening and Fire Emblem Fates: Birthright (Sorry—Jakob best boy). I’ll praise its character design from here to halfway across the world— the sea just west of Mandurah, Australia—and back. Great plot, too. Really happy about those games, Nintendo. Keep it up. My big issue with Smash Ultimate’s roster reaching critical Fire Emblem saturation is not an issue with Fire Emblem. It’s with the fact that, as of now, one 10th of Super Smash Bros. Ultimate fighters will be plucked straight out of this one franchise, and for the most part, play pretty similarly to each other.

Lucina, Marth, Roy, Ike and Chrom are heckin’ similar. Lucina and Chrom are plainly referred to as “echo fighters,” which means, yes, their movesets are echoes of other fighters’. That’s great for Smash fans who want Nintendo’s 2040 Smash iteration to have twenty reskins of Marth. For me, too many of these Fire Emblem fighters go swish-swish with their little swords. Thankfully, Smash 4’s Corrin and Robin have their own things going on, with movesets unique to their unique weapons, respectively, an evil sword and magic tomes.

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If Smash Ultimate’s fate as a Fire Emblem all-stars wrestling match is secure, it would be less objectionable if Nintendo added more interesting Fire Emblem heroes! Have you seen Rinkah, Nintendo? She’s got that sassy pout and that crazy brass club? You know her? Okay. How about Orochi, the prankster diviner who fights with a literal rat spirit?

I get it. Smash Ultimate has every character from every Smash game, plus a heaping shitton of quality-of-life features that Smash’s famously finicky fanbase have requested. Nintendo wants to please everyone. Please me, Nintendo, and add Goku from Dragon Ball Z.

Senior reporter at Kotaku.

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DISCUSSION

Here’s my thing: I thnk 7 is a perfectly fine number of FE characters. Melee exposed the series to the wider world and served to catalyze it into a highly valuable Nintendo franchise. Plus, the characters are inherently made for fighting. Seven is fine.

My gears get grounded, however, by the fact that for a series with so many other weapons and so much magical stuff going on, every FE character in Smash Bros is a sword-wielder, even the “magic”-leaning Robin.

Like...come on. Give another weapon or a full all-magic user some shine.