Returnal, the PS5-exclusive action game about not having fall damage but then picking up an item that gives you fall damage, has been out for about three weeks, which means more and more players are talking about the ending.
You donāt need to roll the credits to see that Returnal is steeped in imagery and the ending would end up wrapped in metaphor. At every turn, Returnal is exactly the type of pointedly mind-bending narrative that begets heady discussion about āwhat it all meansā and āwhatās really going on here?ā Iāve read a whole bunch of fan theories about Returnalās ending, and even have some of my own. (Donāt worry, Iāll spare you.)
Needless to say, this post covers major spoilers for Returnal
Returnal starts with you, as futuristic interstellar scout Selene Vassos, crash-landing on an uncharted planet called Atropos. Every time you fail, the planetās landscape shifts, and you start back from square one. Atropos is, or was, home to a race known as the Sentients. They have a militant wing, called the Severed, that broke off from the main group after meeting some unknown entity in the depths.
At various intervals, you explore a midcentury house from a first-person perspective and piece together moments from Seleneās apparent past. There are six of these segments. A silent Apollo-era astronaut pops up throughout.
The game is broken into three acts. These acts break down, in broad strokes, as follows:
In the first act, your goal on Atropos is to find and reach a signal called āWhite Shadow,ā broadcast from the top of a derelict radio tower. You find it. You face off and defeat a monster called Nemesis. Youāre rescued and returned to Earth. And then you die.
The second act kicks off with you coming back to life. Time has ostensibly passed. Yes, youāre still stuck in the same loop, except your goal this time is to dive into the depths to confront a giant monster that lives below. Defeating that monster sparks a series of cutscenes in which Selene, driving a sedan with a kid in the backseat, spots an Apollo-era astronaut in the middle of the road and drives right off a bridge into water. The credits roll.
But wait, the gameās not over yet! The third act largely consists of retreading old ground, where you scour each of the gameās six biomes to find MacGuffin items. This unlocks the final house sequence, at which point you can then face off against the same giant monster to see the true ending: Selene was the astronaut that ācausedā the crash.

Pretty vague ending, right? Some players have suggested that Seleneās mother, Theia, died by suicide and then encountered a celestial being that allowed her to fabricate a new world. Others think that the entire game takes place in the split-second moments before Selene dies in the car crash, like a neon-surged DMT death trip. And then there are those of the mind that itās all real, not metaphorical at all, and that Atropos is an exoplanet with inexplicable, godlike even, powers that loop time indefinitely. The gameās story makes room for all these notions to feel fairly solid.
My favorite player theory, though, is one by Reddit user SomeoneGMForMe, who posted a miniature dissertation this week thatās juuust out there enough to the point where it actually makes a whole lot of sense. They think thereās no reason to assume Returnal is told in chronological order. With that in mind, the second act is a prologue, the third act offers contextualizing details, and the first act is actually the final chapter, the real ending.
The whole idea is, as SomeoneGMForMe put it, āone of the āitās all a metaphorā theories.ā Everything that happens on Atropos is a stand-in for how Selene grapples with her real-world trauma, with the biomes being visual metaphors for various thoughts and feelings bouncing around Seleneās head. For instance, the second biome, the Crimson Wastes, is littered with structures that look a whole lot like stacked vertebrae. Those represent fractured spines, a key part of Returnalās real-world story. And speaking of fractured, thatās why the fifth biomeāa frozen-over iteration of the Crimson Wastesāis called the Fractured Wastes.
Letās break it down chronologically.
SomeoneGMForMe thinks Theia is a trainee in the Apollo astronaut program, which tracks with the gameās ā70s-inspired setting. Before the events of the game, Theia crashes a car. (You catch snippets of the news report about the incident during one of the house sequences, where itās noted that Theia crashed during clear conditions in broad daylight.) Selene, who was in the backseat, is fine, but Theia ends up paralyzed, and blames Selene. Thatās where the game starts.
Act two according to SomeoneGMForMe, shows how Theia takes her bottled-up emotions out on Selene, who then relies on medication to cope with the resulting trauma. Selene grows up overcome with aspirations of becoming an astronaut, to compensate for what her mother was no longer able to do. Selene has a son, Helios, but sheās not exactly the most attentive mother. She applies for the Astra space program, but is rejected. (You can read the rejection letter during one of the house sequences.)

One night, Selene is driving, Helios in the backseat. In the background, you can hear Blue Ćyster Cultās smash hit ā(Donāt Fear) The Reaperā through the stereo. That song didnāt come out until 1976, putting this scene squarely at some point after the Apollo missions, and therefore after when Theia wouldāve suffered the first crash. Anyway, Helios says, āDo you see the white shadow?ā Selene spots an Apollo-era astronaut and veers off a bridge and into the water below. Helios dies. Selene is paralyzed, just like Theia. Act one starts here, and is a metaphor for how Selene grapples with these events.
Then, details from the third act color in the twist: Selene, presumably in an effort to rid herself of lingering trauma, burns down her home…with Theia inside of it! From there, the rest of the final first-act cutsceneāall the real-world stuff, in particular the imagery that shows Selene getting buriedāis the rest of Seleneās life.

For sure, SomeoneGMForMeās theory leaves some questions unanswered: Whatās the deal with the Sentient archive rooms, for instance? And if Hyperion, per the Greek mytheme that informs Returnal, is Seleneās dad, and shows up as the fourth biome boss in the game, why is he not present at all in the ārealā plotline? But damn if it isnāt one of the most thoroughly convincing ideas about what the hell happened in Returnal. You can read the whole thingāwhich collates a deeper trove of supporting evidence, if the above didnāt convince you alreadyāright here
(Updated 3/3/22 with new details)