Blizzard Says Multiple Diablo Projects Are In The Works (Diablo III Switch Is Probably One)

Illustration for article titled Blizzard Says Multiple Diablo Projects Are In The Works (Diablo III Switch Is Probably One)

Things have been slow in Diablo-land for the past few years, but that’s likely going to change soon, with Blizzard teasing on Twitter today that it has some Diablo projects in the works. One of them, we believe, is Diablo III Switch.


In a short video, Blizzard community manager Brandy Camel promised Diablo fans that the company isn’t ignoring the popular action-adventure franchise. “We have multiple Diablo projects in the works,” she said. “Some of them are going to take longer than others, but we may have some things to show you later this year.”

It’s safe to guess that one of those is the next big Diablo game—that’s likely the one that’s going to take longer than others—and we’re pretty sure that another is a port of Diablo III to Switch.

In fact, Blizzard had teased as much, tweeting a photo of Diablo III’s logo on a light switch on February 28 of this year. But the company soon denied that was the case, telling Kotaku at the time that “the tweet was meant to be a fun engagement piece. We do not have any plans to announce Diablo for Switch.”

Yet Eurogamer reported shortly afterward that Diablo III was indeed in development for the Switch, and Kotaku has heard the same from a reliable source. It’s a safe bet that we’ll hear more about this port before year’s end.

Diablo III, which had a rocky start when it launched in May 2012, has sold over 30 million copies across PC, PlayStation, and Xbox. The game’s first expansion, Reaper of Souls, came out in March 2014, transforming it into one of the better action-RPGs out there. The game has received a regular trickle of updates and seasons since then, although there have been no new acts or substantial content updates—the biggest, 2017's Rise of the Necromancer, added a new class to the game. It’s due time for new Diablo stuff.



I can only hope that D4 continues the aesthetic choices of Heaven looking weirdly like the Protoss/Draeni (who also look like the Protoss now), and Diablo being nothing more than Kerrigan with weird exo-skeleton boob plates. Oh, and kill off more characters unceremoniously! That’s crucial. Also, more vaguely highlands areas with a whole lot of light please!

While Reaper of Souls was a step up in terms of storytelling, the game still is a mess gameplay-wise. So not a fan of the limited skills, but massive amounts of passives that permeated the game.

This is a studio that used to have truly groundbreaking games. I lost my shit when D3 was announced as being a thing. Blizz made me a gamer, and was my first game I ever played back in Tides of Darkness and Blackthrone. Now it’s this weirdly homogeneous studio when it comes to gameplay mechanics and the overall aesthetics of the games they produce. Late game D3, the last two expansions for WoW, and SC2 can be palette swapped and have their models switched around, and you’d never know it.

Bring me back the studio that wasn’t afraid to make difficult games, or be dark as (literally) Hell. Or you know, be tonally consistent in storytelling and not need every fucking person to show up be some noble ‘I wasn’t always evil, I meant well’ BS. Give me back my 1990-2003 Blizzard and I’ll start getting excited when you say “Diablo has more coming”

Now get off my lawn, you damn kids.