Blizzard Axes Diablo III's 'Team Deathmatch' PVP Mode

Illustration for article titled Blizzard Axes Diablo III's 'Team Deathmatch' PVP Mode

Diablo III's Team Deathmatch mode—shown off at a number of conventions and promised for the months following the game's launch earlier this year—has been axed, Blizzard says.


The player vs. player feature just wasn't good enough, Diablo III lead designer Jay Wilson writes on today:

So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it?

First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don't actually give players a way to duel in-game. You've been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)

But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.


Sandrockcstm Gaming

The thing that blows my mind here is not that they axed team deathmatch pvp (I think that was totally the right call, as I'll explain in a moment), it's that it took them this long to realize it would never work.

Someone early on should have looked at the design for this mode and said "Uhhhh, this looks problematic." Blizzard's been around long enough and has already dealt with this before in Diablo 2 that there's really no excuse for this one.

Frankly I question whether or not PvP can work at all in a top-down perspective game like this. I'm not saying the problem is unsolvable, but you would need a strong design document to start with before you started hacking away at the problem. Sounds like they started hacking and hoped they could come up with something as they went along.