It hasnât been the best week at Blizzard, so letâs check in and see how things are going with something other than Overwatch 2 like…ah, the companyâs management sending out emails about how AI tools are going to be help design character outfits and âgenerate concept artâ. Lovely.
Shannon Liao, writing for The New York Times, has published excerpts of an email sent to Blizzard employees last month by the companyâs chief design officer Allen Adham. âPrepare to be amazed,â he writes, âWe are on the brink of a major evolution in how we build and manage our games.â
Heâs talking about âBlizzard Diffusionââa play on Stable Diffusion, one of the more popular AI image generation platformsâand says that presently âit was being used to help generate concept art for game environments as well as characters and their outfitsâ, though he also adds Blizzard is looking at further AI implementations for everything from âautonomous, intelligent, in-game NPCsâ to âprocedurally assisted level designâ to âvoice cloning,â âgame codingâ and âanti-toxicity.â
Blizzard is one of the most famous and, until very recently, most dependable video game studios in the world. It has survived for decades not just because it creates great games, but because it has filled those games with memorable characters. To hear people at the company enthused about letting robots, trained to serve an algorithmic gruel, take over even some of that work bums me out more than I can put into words.
About the only good news to be found in the whole storyâwhich also includes mentions of similar efforts everywhere from Halo studio 343 to Ubisoftâis the fact that a different AI approach Blizzard had been trying (and had even patented) has already been canned because âthe tool was taking up too much artist time to be effectiveâ.