BioWare's Anthem Added To EA's Subscription Services

Illustration for article titled BioWares iAnthem /iAdded To EAs Subscription Services

Anthem’s ignominious fall from “BioWare’s next big thing” to “oh dear” hasn’t hit rock bottom just yet, as today it was announced that the game is being added to EA’s subscription catalogues.

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Both EA Access and Origin Access subscribers will be able to download and play the base game for free as of today across PS4, Xbox One and PC, with Origin Premier customers (who already had access to the base game) getting upgraded to the fancier Legion of Dawn edition instead.

Anthem, a new IP from Mass Effect and Dragon Age creators BioWare, was only released in February of this year. Its development was a nightmare, its review scores were middling, and after delays its major updates haven’t been worth the wait.

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Still, to see it hit EA Access today alongside other games like Yooka-Laylee and *checks notes* Ultimate Chicken Horse is wild.

It’d be easy to write this off as just another rung the game is hitting on its way down the ladder to oblivion, but who knows, in this day and age there’s no telling what can happen to a game after launch. Fortnite, Warframe and Rainbow Six: Siege all survived so-so releases to end up thriving, and by landing on EA and Origin Access and getting access to a playerbase that didn’t have to pay full retail price to get their hands on it, Anthem might get the boost it needs to turn things around.

Or...it might not.

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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Mortal Dictata

Fortnite, Warframe and Rainbow Six: Siege all survived so-so releases to end up thriving

In that list you have a game that simply cloned another game but more kid friendly and went F2P, an already F2P game that’s far superior at its mech combat, and a skill-based asymmetric shooter (not many of those) with a low-cost to entry that knew what it wanted to be and sanded off the rough edges over time.

To be very blunt, Anthem is a game that the studio have no idea what they want to make, an engine they don’t know how to use properly (that game’s loading area decisions was awful), a lack of talent at leadership levels able to coordinate the studio, and a studio culture to rival a lazy third year student that amazingly doesn’t work.

Anthem is in the same situation as LawBreakers (which actually got some pretty decent reviews), in that it tried to hype itself as this genre-killer in a saturated market where it was clearly the weakest in that market.

Basically... it’s fucked.