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BioShock for PlayStation Vita Will Be A Surprising, All-New, Weird Experiment

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Ken Levine and Irrational Games are going to get all weird on you with the next BioShock game—not BioShock Infinite, the one after that, the one coming to Sony's new PlayStation Vita at some point.

BioShock creative director Ken Levine tells IGN that the next entry in the series that he announced at E3 2011 is "going to be strange and surprising to people," much in the same way that BioShock Infinite left fans of the first game scratching their heads.


"I think when we launched Infinite, people said, 'Wait, what, what are you doing?'" Levine says. "I think we always want to surprise people. If I'm just saying, 'Here's BioShock 1 on Vita'... you don't need us to do that. Somebody could make that happen if they wanted that to happen."

BioShock Vita, Levine explains that this "core game" is "its own thing, being built from the ground up" for Sony's PSP successor, not a casual leaning spin-off.


"For us, it's like, 'Hey, here's this weird experiment you want to do,'" Levine continued. "Experiments always carry risks, though. That's been the experience of working on BioShock Infinite. And working on BioShock. People saying, 'This is weird, risky, I don't understand.'"

After impressing us with the original BioShock and its skyward semi-sequel, we're going to give Irrational the benefit of the doubt. We'll try our damnedest to understand what BioShock Vita is aiming for, Ken. Promise.


BioShock Infinite and Beyond [IGN]