Bionic Commando, Dark Void Last Straws For Capcom

Illustration for article titled Bionic Commando, Dark Void Last Straws For Capcom

After not one, but two Western-developed sales blunders, Capcom is planning to stick with its home turf.

Capcom's president, Haruhiro Tsujimoto, tells the Financial Times that the company is giving up on developing new franchise titles in the West after the catastrophic sales of two of its attempts, Bionic Commando and Dark Void. Predicted to sell in the millions, neither did better than 750,000 copies. Now, Capcom wants out.

We already knew back in December how upset Capcom was about Bionic Commando's less than average debut. However, Dark Void may have been the straw that broke the camel's back.


Without the fan base or movie tie-in of, for example, its successful Street Fighter franchise, Capcom realized that original titles like Dark Void were too risky to keep investing in. From now on, the only reason the company will employ developers from outside of Japan is to build sequels or new versions of their existing games. (See: Bionic Commando Rearmed 2, Dead Rising 2.)

Tsujimoto said he in part blames the changing face of the game industry—now rife with downloadable games, social gaming, and new gaming platforms like the iPad—for the lower sales of new Capcom packaged game titles. He said Capcom will focus its efforts on developing new games for these new mediums instead.

Capcom shuns foreign game developers [ - subscription]

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I've said it a million times, Bionic Commando was the victim of completely mis-placed expectations by the gaming press and gaming public.

Any real Bionic Commando fan should agree that the design presentation and play mechanics are exactly what a current gen B.C. game should have been, and the online multiplayer was more than competent.

Getting bent out of shape over the swing mechanics/difficulty or "radiation/instant death zones" is ridiculous - it's what Bionic Commando has always been about, challenging mechanics and insta-kills that are incredibly rewarding if mastered.

Giving the game crap over these things or claiming that it would have been "better" if it were any different than it was would be like faulting a new Zelda game for not having a Gears of War style cover mechanic. Sure, it's a popular and successful mechanic used in 3rd person games ... but Zelda has never played that way and it shouldn't.

Yeah, the updated character design was a bit wonky but we all bought Re-Armed so we could play with the Retro Nate RAD Spencer skin from the get-go of the game if we wanted.

As a B.C. fan who has mastered every game in the series (even the god awful Game Boy Color title) It just burns me every time this game is cited as a "failure" ...

... at least we're still getting a Re-Armed sequel (though the addition of "jump" has me worried).