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Halo Reach

I’ll be honest, Halo Reach kinda put me to sleep. I don’t know if it was the very hit or miss voice acting (especially of the non-Spartan characters). And in general, there’s some stupidity in this plot: The Covenant had a base of operations on a planet with the UNSC’s most valuable military assets and no one noticed?

I didn’t care about the Spartans dying, due to that dry voice acting so Dry. Kat’s death, mostly because of the suddenness, hits hard, but everything else is a bowl of meh.

Still, I can’t say the same about the ending, which is wonderfully chilling.. If you never played a Halo game before and don’t know what ends up happening to the planet Reach, that’s gotta be a worthwhile surprise. I’m rather envious I can’texperience it firsthand anymore. But as someone well aware of what was going to happen in this prequel, the game asks you to survive as long as you can. Except you know that k you’re going to die, with threatening Covenant forces surrounding you through an endless fog of war, your visor cracking from the constant assault of plasma fire, it all makes for a very active, depressing end that you have a nice degree of interactivity with. When do you give up? Do you give up? Because the waves are endless and there’s no way to get out alive, your actions set the tone of the ending in a way that’s way more satisfying than just watching an ending cutscene. — Claire Jackson

Buy Halo Reach: Amazon | GameStop 

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