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The Mummy Demastered

It’s not exactly a surprise when WayForward manages to make a pretty passable game out of a tie-in property nobody cares about, let alone a legitimately fun, cool Metroidvania, but in The Mummy Demastered’s case, the team found themselves in the wild position of crafting the only shining positive about an absolute shitshow of a project. The Dark Universe is still a punchline in the annals of recent film history (though we did get that great Elisabeth Moss Invisible Man out of it), but the game is surprisingly pretty forward thinking in a few ways. Specifically, it’s got more of a Souls-like approach to the way it handles death, in that, as a nameless grunt, completing the mission means heading into darkened tombs, having to take down your predecessor if you want any of your inventory back. All it really needed was a trailer with a pixel-art Tom Cruise screaming in the center sound channel of your TV.


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