How Fish Is Made is a horror game about life-altering choices. You canāt immediately tell from the free Steam gameās dumpy sardine graphics, I know. It and its new Katamari Damacy-type expansion, (which primarily serves as an entertaining ad for Swedish developer Wrong Organās forthcoming game Mouthwashing), are short and crude. But playing it moved me in a way few games have this year.
The 40-minute long narrative adventure first enjoyed YouTube fame in 2022 shortly after it released. It put me in a sardineās scaly body, which seems to have no needs and looks like it was born from a PlayStation 1. Iām out of water, but still alive. A bigger fish confronts me immediately: up or down?
āYouāll have to make up your mind by the end,ā it says.
I have no ideaābut I choose down, for now, and flop through a factoryās rust looking for answers, or a way underground.
Thatās the extent of How Fish Is Madeās gameplay. I lie on my side, my mouth permanently shocked, and I spasm through pixelated red tunnels leaking mystery tears. There isnāt anything to do but push forward, or talk to other twitching fish that spinning, coin-shaped icons encourage me to click on. When I do, they give me abstract, contradicting opinions on the merits of up or down. One fish might feel intrinsically that down is the right decision, but another fishās family insists thereās nowhere to go but up. Another fish is trapped in a condom; in How Fish Is Made, everything alive is polluted.
āDo you understand yet?ā one sardine eventually asks me, pressing the gameās balanced toneāhalf amusing (the fish are talking to me like God would) and half disturbing (the fish are talking to me like God would)ālower into serious commentary on existence. āThis choice that has been given to a worthless critter like you?ā
Kind of, I think. In a translation of existentialist bible Being and Nothingness, Jean-Paul Sartre writes that āanguish has not appeared to us as a proof of human freedom; the latter was given to us as the necessary condition for the question.ā I imagine the same applies to sardines.
Thatās sort of still funny, like How Fish Is Madeās mini-expansion, in which I roll my sardine around in a tonsil stone lump. I thoughtlessly absorb whole fish into my crinkles. But, earlier in the game, I trigger a nearly three-minute-long parasite montage, delivered by a tongue-eating louse I find in my fish comradeās mouth, which insinuates my death. I shove my way through a throbbing pink tunnel, and I feel like Iām watching myself undergo a moral colonoscopy.
Thereās the magic part of this strange little video game, which pokes and taunts its player more than the idiot fish on screen: it makes me sit with uncertainty, a clouded mirror I hate looking in.
The horror of How Fish Is Made isnāt the loose bones I gasp under, or the plates of flickering eyeballs that watch me as the game progresses and becomes even more surreal as I get closer to choosing something certain, up or down. Iām a fish with no freedom, the game suggestsāno freedom, only a finite number of choices.
There are benefits to embracing a game like that, playing catch in your mind with how often youāve chosen wrong, and why. Putting so much value in your actions can make you feel like you really are alive. There are consequences to it, sure, but thereās also relief you identify as grief. Or, maybe, the weird, free Steam game is only a weird, free Steam game. Either way, Iāll be thinking about How Fish Is Made for a long time.