Being a parent of a small child, I have to say she's missing the mark in her harsh assessment of what "games" can bring to her son. My daughter who is 2 1/2 years old has a leapster hand held. Even though its above her age category she's gotten the hang of it and plays most of the games. I'm sure it has everything to do with the way its presented. I doubt anyone could get a 2.5 year old to sit still and learn what she's learned through straight teaching. Because she plays while she learns she picks it up. I work in the industry doing some of the most technical work a person can find. I challange her to attempt it if she thinks we're all morons. I make games that encourage girls to think. She needs to have a talk with our President (#5 on the list of most influential women in games) if this mom thinks games rot your brain. If it wasn't for my tech loving father, making "games" on our Tandy that helped me with math, I would have probably not taken an interest in science and computers. I would probably be working some slack jaw job in a factory just waiting for the day when I grab my chest and double over for the last time...

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VoodooHack
VoodooHack

I have to agree for the most part. In fact, I credit technology, a game in particular in teaching my daughter to read by the time she was 3.

I started her with Reader Rabbit which was largely self-paced and (without getting into too much detail) had a good reward system as well as a parents' tool that showed the child's progress and areas for growth. Se moved on to the Humongous franchises like Freddi Fish and Putt Putt where she learned things like critical thinking and pattern recognition via progressively harder puzzles. The colorful setting and interesting cast of characters kept her motivated throughout.

Those and other pieces of software instilled in her a love for reading and a thirst for knowledge.

Oh, did I mention that she graduated from her high school as valedictorian?

Mind you, the software alone is only a tool. It does not relinquish a parent from his/her responsibilities. With the requisite parental encouragement and attention, the appropriate software, including videogames, can be very powerful tools in the growth of a child.

If you believe they can only rot brains, then that's what they will do.