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Before Starcraft, There Were Space Marines

Illustration for article titled Before Starcraft, There Were Space Marines

This has nothing to do with Starcraft the game and everything to do with Starcraft the universe.

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I like Starcraft! Both the game and the universe. The game is a robust real-time strategy classic, the universe one of the more enjoyable in video games, managing a science fiction setting with a dash of humour. But that universe is - like most fictional worlds - not entirely of its own making. Just like Star Wars is The Hidden Fortress with lasers, Starcraft owes a visual debt to Games Workshop's Warhammer 40K.

(That and Heinlein's original Starship Troopers, but for a rundown of that side of the story, check out io9's great piece.)

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All three of Starcraft's races have a lot in common with some of the factions from the Warhammer 40K series of tabletop miniature games, which pre-dates Starcraft by over a decade. Long-time and/or hardcore Starcraft fans will probably already know this (judging from the number of Horus jokes in the comments of a previous post, 40K fans do too), and for you, there's not much more to read here if you're the type to get angry at people pointing this out.

If you're simply a casual fan of Starcraft, however, and like the whole Marines + swarming alien menace + wise old alien race thing it has going on, then use this as a launching point to learning more about one of the franchise's great creative predecessors!

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Below are the key areas - the factions - in which Starcraft takes its share of cues from Warhammer 40K.

Illustration for article titled Before Starcraft, There Were Space Marines
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SPACE MARINES - The most immediate and obvious comparison between the two. Starcraft's Marine and 40K's Space Marine are both the poster boys of their respective armed forces, both have the word "marine" in their name and, most critically, both look eerily similar. Big collars, big boots, big shoulder pads.

What's not the same? Starcraft's humanity is a dishevelled, splintered group that's a little rough around the edges. Truckers in space, as they were originally portrayed. 40K's are a vast empire with an ancient mythology, and are about as far removed from truckers as you can imagine.

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Illustration for article titled Before Starcraft, There Were Space Marines

PROTOSS - The Protoss are the most advanced race in the Starcraft universe. There are "light" Protoss and "dark" Protoss. They are a proud and ancient people. They possess psionic powers. Everything I just said also applies to the Eldar, the elves of 40K's universe, whose elegant and ornate armour even looks a little like that of the Protoss.

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Illustration for article titled Before Starcraft, There Were Space Marines

ZERG - Starcraft's third race is the Zerg, a swarming race of insect-like creatures operating as a devastating hive mind. The Tyranids, a major faction from the Warhammer 40K universe, are a swarming race of insect-like creatures operating as a devastating hive mind.

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So, yeah, while the storylines and adventures of the two universes are radically different, on a fundamental level, Starcraft is built on the same foundations as Warhammer 40K. Just without the Orks. Or Chaos (though you could argue there's a little of that in Starcraft's Kerrigan). So if you're a fan of Blizzard's series but have never really looked into 40K before, maybe now's the time to try! It's not like Blizzard looked to it for inspiration because it sucked.

If you want to read up on the history of the universe and the tabletop game based on Warhammer 40K, this wiki page is as good a place to start as any. And if you want to play some Warhammer games? May I recommend Dawn of War and Dawn of War II on the PC, or if you're after something a little more retro, Space Hulk, again for the PC.

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DISCUSSION

I have never thought of the zerg as tyranids because all the zerg are controlled by Kerrigan, but the tyranids aren't all controlled by one monster. I always thought of them more in the Starship troopers line of monsters. design wise sure but how they work, no.

Also, the Protoss/Eldar comparison is kind of shallow. "Light" Protoss and "dark" Protoss don't operate how they do in W40k. If you remember at the end of Broodwar they teamed up to take down the hive mind. And if you read the Dark Templar trilogy, the only difference between the two is that the dark templar don't like to connect their minds with each other because they think they lose a bit of themselves when they do and different forms of magic. they were banished because of that but with the destruction of Aiur they are coming back together as a race. Light and Dark Eldar won't ever do that. It kind of puts them as your traditional fantasy elves where they may not always get along, but they are one united race.

Personally I always thought of Starcraft as Lord of the Rings in space, except that Men and Elves don't always get along. Men are about taming nature, Elves/Protoss are about living with it, and Orcs/Zerg are about destroying everything.

edit: I just want to add right quick, that I think Blizzard did a very smart thing with Starcraft in not having a bunch of different races like in Warhammer and Warcraft. It makes all the races come up in every book instead of, ok, in this book the Imperial Guard will kill the tau, in this one they will kill Orks. Now lets write some books where Space Marines kill Chaos, now Tyranids. Hmmm, we haven't killed Elar recently, lets write a book where they are bad guy etc.