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Devs Fixing Decade-Old Bugs

Screenshot: Valve
Screenshot: Valve

I don’t expect developers to update old games to fix ancient bugs. They don’t have the time, resources, or even sometimes access to go back and patch up older titles. I get it. But when it does happen, it’s a welcome surprise.

For example, in 2023 we saw this happen a few times. Mojang went and fixed a decade-old typo in Minecraft. A similar situation happened with World of Warcraft Classic. Blizzard finally, after 15 years, updated a typo that caused one of the game’s weapons to be more powerful than intended.

But my favorite example of this sort of thing happened in November when Valve patched out a bug that had caused an animation to break for over a decade in Half-Life. This came after a massive update to Valve’s iconic shooter brought it to Steam Deck and added in cut content while tweaking some other parts. Once that big Half-Life 25th anniversary update landed, people—myself included—were disappointed that this well-known animation bug was still in the game’s Blast Pit level. A few days later, perhaps seeing all the comments about the still-borked moment, Valve fixed it. Thanks!

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