Bad Reviews Made Star Wars Developers Sad

Illustration for article titled Bad Reviews Made Star Wars Developers Sad

Last year, Star Wars: The Force Unleashed was released to reviews that ranged from glowing (Variety) to anything but (Wired). It was those negative reviews that made the game's developer glum.


According to the title's project lead Haden Blackman, "But part of that I'm watching this team that has worked so hard on this game for two, almost three years. And they're reading this stuff. And you're right; all the air gets sucked out of the room. People were miserable for the whole day. It's hard to keep them focused."

Two things: 1. Don't confuse hard work with good game making. Everyone works hard. That's what it means to be a professional. 2. This is the nature of the beast. You work on something and put it out to be judged. It can be judged by critics, and it can be judged by consumers. The Force Unleashed was judged favorable enough by consumers, it seems, racking up 5 million copies sold in North America and Europe.

Some games critics love, but consumers hate. Other games critics hate and consumers love. Chin up, Haden Blackman! Remember critics don't play the bills. George Lucas does.

Dining With Developers, Vol. 2: Haden Blackman, Part 1 [Crispy Gamer via GameBizBlog] [Pic]



TFU was the game I was looking forward to the most in 2008, and was a little disappointed with it.

The game is too short, thats the only thing that pissed me off. it looked great, it played great, the story was...well like any star wars lore really, but it was too damn short. To me it felt like a 4 level game. I did not enjoy going back to the same enviroments again 1/2 through the game, if they added different planets (corusant? Naboo? tatooine?) Then that would have been cool, but making a short game while using the same levels was very annoying.

If they make TFU II, it needs to be longer and have a lot more enviroments