Chris Suellentrop's saved articles

suellentrop
Chris Suellentrop
suellentrop

Looks like AAA open-world games are trying to rope-in some of the grindy crafty scavengy element from survival sandbox games like Day Z, Rust and Ark, without accounting for the fact that those games by their nature have a different pace and structure. Read more

It’s always interesting to read your reviews, Chris, since I so rarely get to see the well thought-out opinions of a smart person who I frequently vehemently disagree with.

I haven’t tried Mad Max yet, though, for the record. This is just in general. Read more

As I always say: you want to experience a Mad Max videogame, you play Fallout 3! I personally think Fallout 4 will suck, but Fallout 3 was THE Mad Max simulator and it was awesome.
Read more

Thunderpoon, Lord Scrotus, and Chumbucket. I bet that h is silent. Read more

I follow Chris’s reviews because he is incredibly valuable to me - I almost never agree with him. I wish people would understand that a reviewer with different tastes than you isn’t “wrong” - they’re just as necessary to identify as reviewers who share your taste to a T. Read more

This is pretty disappointing especially since WB games has had such a long streak of publishing fantastic games this generation (Arkham Knight PC mess aside). I guess the law of averages finally caught up with them.

Read more

By

Somehow, I feel this game may have worked more as a car-combat game with a level structure, with other sorts of levels in between. As much as I like the concept of an open-world wasteland (as pretty as it may be)...there was no getting around that the game was going to be a hollow and empty fetch quest for a majority Read more

I through that darker play-through had better story, atmosphere and mostly endings then the non-lethal one. I recommended friends to kill for that reason. The non-lethal play-through was kind of designed for Star Trek or other happy utopia fans. Read more

Samuel’s betrayal was one of the best moments in video games, ever. It actually hurt me on an emotional level.
Read more

For me at least, the problem was it felt like the designers spent all their imagination on cool killing toys, and then, when it was time to develop the non-lethal options, were like, ‘whatever, sleep darts,’ and then called it a day.
Read more

The game rewards you for playing steathily yes. It does not even remotely attempt to reward you for being wicked however. What the game does in actuality is say “Oh yeah you can do that, but doing so will make the game more cumbersome, and give you the worst possible of endings. Yup killing bad guys is wrong and Read more

Completely agree here. My first playthrough I was very torn by this, wondering why I was receiving these fantastical upgrades to be the ultimate killing machine, but get berated by the game at the same time for having the audacity to use them instead of performing the hundredth chock hold. Read more

I have that same issue. I still think the game is brilliant. One of the best stealth games ever. And the lore is really compelling. I wish they had focused on making it just a stealth game though. That’s tough to do with all the talk about player choice being so important (I’m starting to think it isn’t so important). Read more

I find the “not every video game is amazing” angle to be interesting, but I don’t think it really works. If I were to take Parkin’s conclusion and apply it to film, the implication would be that anyone who says “film is really an amazing medium to tell stories” is saying that all films are great. Nobody hold’s the Read more

or ... you could simply bottle it down to the age old truth that anything, regardless of what it is, when in excess ends up killing you. Read more

“No, video games won’t save you—they might even kill you—and the jury is still very much out as to whether they improve or imperil the world” Read more