The Man Who Sold the Max Read more
The Man Who Sold the Max Read more
Looks like AAA open-world games are trying to rope-in some of the grindy crafty scavengy element from survival sandbox games like Day Z, Rust and Ark, without accounting for the fact that those games by their nature have a different pace and structure. Read more
It’s always interesting to read your reviews, Chris, since I so rarely get to see the well thought-out opinions of a smart person who I frequently vehemently disagree with.
I haven’t tried Mad Max yet, though, for the record. This is just in general. Read more
He will be reborn in Valhalla, shiny and chrome! Read more
Thunderpoon, Lord Scrotus, and Chumbucket. I bet that h is silent. Read more
Mad Chris Read more
Somehow, I feel this game may have worked more as a car-combat game with a level structure, with other sorts of levels in between. As much as I like the concept of an open-world wasteland (as pretty as it may be)...there was no getting around that the game was going to be a hollow and empty fetch quest for a majority… Read more
Subtle.
Samuel’s betrayal was one of the best moments in video games, ever. It actually hurt me on an emotional level.
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The game rewards you for playing steathily yes. It does not even remotely attempt to reward you for being wicked however. What the game does in actuality is say “Oh yeah you can do that, but doing so will make the game more cumbersome, and give you the worst possible of endings. Yup killing bad guys is wrong and… Read more
Completely agree here. My first playthrough I was very torn by this, wondering why I was receiving these fantastical upgrades to be the ultimate killing machine, but get berated by the game at the same time for having the audacity to use them instead of performing the hundredth chock hold. Read more
I have that same issue. I still think the game is brilliant. One of the best stealth games ever. And the lore is really compelling. I wish they had focused on making it just a stealth game though. That’s tough to do with all the talk about player choice being so important (I’m starting to think it isn’t so important).… Read more
I find the “not every video game is amazing” angle to be interesting, but I don’t think it really works. If I were to take Parkin’s conclusion and apply it to film, the implication would be that anyone who says “film is really an amazing medium to tell stories” is saying that all films are great. Nobody hold’s the… Read more
or ... you could simply bottle it down to the age old truth that anything, regardless of what it is, when in excess ends up killing you. Read more
“No, video games won’t save you—they might even kill you—and the jury is still very much out as to whether they improve or imperil the world” Read more