Chris Suellentrop's saved articles

suellentrop
Chris Suellentrop
suellentrop

Not sure if anyone has mentioned this in the comments but if you hit R2, you can get a faster speed than walking...like a gradual jog/sprint. Read more

It’s not hard to figure out what is going on, the mystery is what EXACTLY is going on. Read more

One thing that’s funny to me is that some people use “walking simulators” as a derogatory term to say they aren’t games, despite the fact that these types of games are very much the modern equivalent of 80s adventure games (either point and click or typed-in commands). Those games evolved into Myst, which in turn Read more

Darnit, why do all these kind of games only seem to come to PS4/3. :( Read more

“The insult of “walking simulator,” lobbed at video games whose strongest elements are exploration, discovery, and story, misses its intended target. It conjures something more like Bennett Foddy’s QWOP. Then again, we all know what the term means by now: something like Gone Home that removes the elements of puzzling Read more

“Everybody’s Gone to the Rapture is a creature I fear will be killed if I crack it open to examine its entrails.” Read more

How about “Epilogue simulator,” because all of these games take place *after* the story has happened and everybody’s gone? Read more

I have to say, this looks like a game I’d be all over, but that one negative is a big one. While I love a good, quiet, mysterious, story-based game, I do need that story to be complete. Let me in on it at the end. Obfuscating the meaning of the story doesn’t mean it’s brilliant. Read more

After Dear Esther and Machine for Pigs I’m not sure I can trust Chinese Room anymore. No other developer has bored me that much. I´ll wait for Tacoma instead. Read more

I get how people can enjoy this, but for me video games as a visual medium are better suited towards bringing me somewhere foreign and to do things I could never hope to accomplish. Slow story driven games don't whet that appetite for me. I'd rather read a book. Read more

I liked what Rym De Coster said in a PAX Panel (paraphrasing here); Read more

I don’t know if I’d agree that less ‘80s density is inherently bad.
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Still weird that people don’t get that there are multiple ways that games can be played and enjoyed. Yes, we can get into semantic debates over whether stuff like Dear Esther are really ‘games’, but regardless of the labeling these can be enjoyable and worthwhile experiences. Read more

I’m one of those old-school folks who heralds gameplay over cutscenes and all that jazz. Read more

Played Dear Esther. Full on walking simulator. Loved it.

Not as much as Portal 2, or The Witcher 3, but it was still an awesome atmospheric experience. Read more

We know how this ends:

I just want to say I enjoyed the game. It was a beauty. It wasn’t anything ground breaking, but I found the weapons fun and the characters good, even if some gameplay moments seemed missing. I hope for a sequel as even as this it peeked my interest and felt totally interesting game. More interesting than some Read more

Here’s an old piece of Parkin’s that is my favorite piece of video game writing ever: Read more

That’s kinda how felt about Kane and Lynch 2. I knew it didn’t play well, but there was something transcendant about the presentation and mood of the game that sucked me in. Read more