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Brutal Legend Demo Out Next Month
EA has just announced that a demo for Double Fine’s Brutal Legend will hit the PlayStation 3 and Xbox 360 in September. UPDATE: Double Fine president Tim Schafer specified September 17 as the official relase date for the demo during EA’s Gamescom press conference. “We just couldn’t wait,” Double Fine president Tim Schafer said in…
By Stephen Totilo Published August 18, 2009 -
Gamescom 09: Gran Turismo 5, Fable III, The News Keeps Coming
Gamescom 09 coverage.
By Stephen Totilo Published August 18, 2009 -
LittleBigPlanet Re-Release Includes 18 New Levels, 7 DLC Packs
Sony will charge $60 for the September 8 Game of the Year re-release of LittleBigPlanet and is adding some content and a limited-supplies-only beta invitation to justify the price. Announced today, the new LBP will include the original game along with 18 levels created by top LBP users and commissioned by the game’s development studio…
By Stephen Totilo Published August 17, 2009 -
Carmack OK With Id Not Becoming An Epic Or Valve
John Carmack said he’s a reason id Software didn’t become more like Epic. He doesn’t regret his company’s graphics tech no longer being a go-to system for the industry. “There is a lot of good to be said about Epic and Valve and the tacks that they’ve taken,” Carmack told me during an interview in…
By Stephen Totilo Published August 17, 2009 -
iPhone Bethesda Project Still Brewing
Back in February, during a panel I co-hosted, one of my very special guests, Bethesda’s Todd Howard said he was cooking up an iPhone game. I asked him last week for an update. The game is “getting closer,” the Fallout and Oblivion game director told me during our interview at QuakeCon in Dallas. “I put…
By Stephen Totilo Published August 17, 2009 -
The Table Problem
Ever walk into a room and get stuck on a table? No? How about in a video game? If so, Paul Wedgwood has a solution for you. Yesterday, I posted about the greatest feeling in video games as determined by Splash Damage’s Paul Wedgwood. I explained how he hopes his studio’s next game, the team-based…
By Stephen Totilo Published August 17, 2009 -
Gearbox’s Amazing Offices, The Sights We’re Allowed To Show
On Friday I strolled three of the four floors Borderlands development studio Gearbox occupies atop an office tower in Plano, Texas. Some wondrous sights did I see, including Aliens game concept art I can’t show (sorry!) and all of this… (Click each thumbnail to enlarge) My tour guide was Gearbox co-founder Randy Pitchford, who walked…
By Stephen Totilo Published August 17, 2009 -
Poker Game Kept Gabe Newell From Naming Valve “Gearbox” [UPDATE – Story isn’t true.]
We know large rodents helped determine the name of game companies. We now also know that Randy Pitchford vanquished Gabe Newell in a poker match on a riverboat to win the name of the house of Borderlands. [UPDATE: Valve denies.] So reports Joystiq, in a new series that looks at the secrets behind the names…
By Stephen Totilo Published August 17, 2009 -
Bayonetta Still Turning On Game Reporters
Before beating up a towering boss, Sega’s new hard-bodied heroine told the monstrosity to save the pillow talk for later. The games reporter sitting next to me, watching this cutscene, then said something. “She’s a bitch!” the reporter exclaimed. Then he paused and re-phrased that: “A sexy bitch.” I’ve been to two demos of the…
By Stephen Totilo Published August 17, 2009 -
Howard: Five Was Enough For Fallout 3 DLC
“I think we’ve put enough content out there for this game,” Fallout 3’s Todd Howard told Kotaku in Dallas last week, having finished offering gamers an unprecedented amount of content fot a single-player game. The August release of the fifth downloadable mission-pack for Fallout 3 wrapped up a hefty mid-year helping of new content for…
By Stephen Totilo Published August 17, 2009 -
Talk Amongst Yourselves
What’s German for: “Please write about games here”? Welcome to GamesCom week. And get ready for some other convention, too. Plus, QuakeCon stuff that you’ll all like is still coming. Your turn, now. Have at it and start chatting. Confused about commenting on Kotaku? Read our FAQ.
By Stephen Totilo Published August 17, 2009 -
The Best Buzz a Gamer Can Get, And How To Get More Of It
Paul Wedgwood, fervent gamer turned bold game designer, believes he has identified the greatest experience a player can have in a video game. And he’s determined to make it possible for us all to experience it. Wedgwood’s means to this end is Brink, the squad-based shooter he showed to attendees during a stage demo at…
By Stephen Totilo Published August 16, 2009 -
Carmack: Quake Live Needs User-Paid Component
Programmer extraordinaire John Carmack threw cold water earlier this week on the idea that id’s popular free shooter can survive without charging some users something. Carmack made those comments on Thursday, during the id co-founder’s QuakeCon 2009 keynote speech in Dallas (aka the event that spawned the Longest Liveblog In Kotaku History). Early in his…
By Stephen Totilo Published August 15, 2009 -
Brink Impressions: It All Makes Sense Now
Splash Damage’s 2010 squad-shooter Brink wowed our Luke Plunkett at E3. Here at QuakeCon, a public demo of the game wowed several hundred more people. The game defies easy classification. It’s ambitious. Brink is the Bethesda-published game from the makers of Enemy Territory Quake Wars, Splash Damage. The studio’s chief, Paul Wedgwood, took the same…
By Stephen Totilo Published August 14, 2009 -
The Road Rage Version Of A Headshot
The lead designer of Rage wants the driving parts of id’s game to feel comfortable for shooter gamers. So, I asked, what’s the road version of a headshot? Scoring a headshot in a shooter is, after all the most celebrated action in many first-person shooters. So what is a headshot on wheels in Rage? I…
By Stephen Totilo Published August 14, 2009 -
Rage Impressions: Gun Rage, Road Rage And A Monster Closet Joke
They told me their game demo would go at least an hour. Rage, three of id’s top men told me, is a big game. Developers usually ask for thirty minutes but here in the second biggest state of the Union, in the 400,000 square foot QuakeCon 2009 hotel, the Gaylord Texan, the development studio behind…
By Stephen Totilo Published August 14, 2009