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Super Talk Amongst Yourselves
As of yesterday, the word “Super” is back in the gaming lexicon, the once again perfect prefix for quasi-sequels. Consider today’s installment of this feature the first edition of Super Talk Amongst Yourselves. This edition contains tweaked moves, new characters. Confused about commenting on Kotaku? Read our FAQ.
By Stephen Totilo Published September 29, 2009 -
Adventures In TGS Line-Waiting
One of the lessons I learned at my first Tokyo Game Show last week is that waiting for games there is different. (Special BONUS Aborted Okamiden Line-waiting Liveblog also included inside!) At TGS, you are yelled at. You might be yelled “Good morning!” In Japanese. You might be yelled to come over and try a…
By Stephen Totilo Published September 28, 2009 -
Some Might Call It A Feature, Some Might Call It A Health Warning
I am no expert on vibrating gaming chairs. I’m certain they’ve been shaking players for years. Here’s one, called Game Chair, that we saw at the Tokyo Game Show. Witness this novel, yet disturbing, demonstration of its vibrating abilities. UPDATE: Sharp-eyed readers note that we are seeing the balls bounce on what would be the…
By Stephen Totilo Published September 28, 2009 -
Reviews
Zuma’s Revenge Micro-Review: Bridging The Mom And Son Gap
My mother loves playing Zuma. So does my mother-in-law. While I thought that the plink-plunk-plink-plunk of their favorite game wasn’t for me, I discovered that the sequel might actually be a hardcore gamers’ kind of game, for better and worse. Zuma’s Revenge is the PC/Mac sequel to the multi-million selling Zuma, itself one of those…
By Stephen Totilo Published September 28, 2009 -
Splinter Cell Conviction Impressions: More Panther, Less Grandma
I wasn’t playing the new Splinter Cell right at the Tokyo Game Show last week. So the game’s creative director reached over and turned off god mode. What you shouldn’t do when trying out a level of Splinter Cell Conviction is to make Sam Fisher run through a warehouse, shooting wildly. That’s not what Max…
By Stephen Totilo Published September 28, 2009 -
“Kojima-san Doesn’t Have To Make Metal Gear Any More”
More than 45 Kotaku readers have taken their orders from Hideo Kojima himself and are attempting to free the man from making Metal Gear games for the rest of his life. At the end of my interview with Metal Gear creator Hideo Kojima last week, I asked the renowned game developer about the desire of…
By Stephen Totilo Published September 28, 2009 -
Shadow Of The Colossus Creator Hints At Movie Involvement, Wants PS3 Ports
During a chat last week with Kotaku about his upcoming PlayStation 3 game, developer Fumito Ueda discussed two key, but uncertain, developments regarding his much-loved PlayStation 2 work. Ueda indicated that he will play some role in the creation of the April-announced Shadow of the Colossus movie. The project would turn into a movie the…
By Stephen Totilo Published September 28, 2009 -
Cat-Owning Fumito Ueda Talks Last Guardian And How The PS3 Helps Him
The creator of Ico, Shadow of the Colossus, and forthcoming Last Guardian got a cat when he started making his new game. He talked to Kotaku about feline inspiration, a recent nightmare and how to make his games more emotional. Watch the trailer for Fumito Ueda’s next game for a while and you’ll be left…
By Stephen Totilo Published September 27, 2009 -
Booth Check: Microsoft
The Microsoft booth at the Tokyo Game Show included signs that showed the length of the wait to play most of the big Xbox 360 games there. How else to tell which game was best? The longest was Bayonetta at 90 minutes. The second longest, at 80, was for the Forza car set-up.
By Stephen Totilo Published September 26, 2009 -
14 Seconds Of Katamari Natal
Microsoft let reporters such as our own Brian Crecente play Namco’s famous stuff-rolling game, Katamari Damacy, using the company’s prototype hands-free control system, Project Natal. But Destructoid’s Nick Chester is the reporter who I caught in the act.
By Stephen Totilo Published September 26, 2009 -
Death By Cube Impressions: One Of TGS’ Bloodiest
Who can resist trying a game called Death By Cube? Not I. In the rear of the Square-Enix booth, away from the crowds lined up for anything and everything Final Kingdom Quest, I found Death By Cube. It is an upcoming Xbox Live Arcade game developed by a studio called Premium Agency, and it will…
By Stephen Totilo Published September 26, 2009 -
Kojima Talks More About Hardcore Natal Plans
The father of Metal Gear told Kotaku that he’d like to make games for Natal that appeal to people who like his own work and Halo. Hideo Kojima elaborated on his interest in Microsoft’s hands-free Xbox controller system, Project Natal, during his interview with Kotaku at the Tokyo Game Show on Friday. He was following…
By Stephen Totilo Published September 25, 2009 -
Order Of Importance?
A Japanese gaming blog’s ad banners, displayed outside the 2009 Tokyo Game Show.
By Stephen Totilo Published September 25, 2009 -
Hideo Kojima Talks Metal Gear Solid: Peace Walker And How You Can Help Him
Hideo Kojima hopes that the Metal Gear series will continue beyond his lifetime, the series mastermind told Kotaku during an interview mostly about his new game and a little bit about the times he has hid in cardboard boxes. During a half-hour backroom chat with Kotaku and Kotaku Japan at the Tokyo Game Show on…
By Stephen Totilo Published September 25, 2009 -
Alan Wake Impressions: Bad Time To Lose The Flashlight
What we thought we knew of the ages-in-development Xbox 360 game Alan Wake is that it stars a writer who faces psychological and physical horrors in a town and forest in the Pacific Northwest, with light as his scarce ally. I learned in Tokyo, however, that sometimes Alan won’t have his flashlight or a gun.…
By Stephen Totilo Published September 24, 2009 -
Metal Gear Solid: Peace Walker Looks This Good, This Stylish
I had a blast playing Metal Gear Solid: Peace Walker, partially because of its great looks. This post is topped with an image from the PSP game’s interactive cutscenes, but gameplay and a render of Battle Dress Snake hide below.
By Stephen Totilo Published September 24, 2009