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Uncharted 4‘s Multiplayer Goes All Supernatural
Here’s your first glimpse at the multiplayer portion of next year’s Uncharted 4: A Thief’s End, which will hold a beta in December. This time around, they seem to be invoking the series’ mystic elements to spice up fights with other players.
By Patrick Klepek Published October 27, 2015 -
Watch A Robot Dinosaur Get Taken Down In Horizon: Zero Dawn
ROBOT DINOSAURS. Guerrilla Games showed off Horizon: Zero Dawn at E3 earlier this year, but today’s Horizon gameplay footage looks way more like the game we’ll (hopefully) be playing next year. UI! Loot! Crafting! Frame rate drops!
By Patrick Klepek Published October 27, 2015 -
No Man’s Sky Is Finally Coming Out In June 2016
There have been endlessly impressive trailers for No Man’s Sky, but it’s never been clear when we were actually going to play the game. Now we know: June 2016. Of course, there is a new trailer, too, showing off the planetary combat: Contact the author at [email protected]
By Patrick Klepek Published October 27, 2015 -
In a crazy quick turnaround for Telltale Games, the second episode of Minecraft: Story Mode is available today. It’s usually several months in-between episodes! Game of Thrones, for example, had its last episode released in July, and the finale won’t arrive until next month. Contact the author at [email protected]
By Patrick Klepek Published October 27, 2015 -
SXSW Cancels Online Harassment, GamerGate Panels Due To Unspecified Threats
Two gaming-related panels for the upcoming South By Southwest festival in Austin, Texas have been unexpectedly cancelled because of “numerous threats of on-site violence.” In the week since both panels were confirmed for SXSW, they’ve been widely discussed in the context of GamerGate, as one was publicly supportive of it. Word began to circulate on…
By Patrick Klepek Published October 26, 2015 -
Atlus Keeps Hitting Tiny YouTube Channels With Copyright Strikes, Then Reversing Them
A player by the name of Linsneakers runs a YouTube channel with a humble 23 subscribers. A few days ago, they announced the channel was going on hiatus because of a copyright strike for a Persona 4: Dancing All Night video They aren’t alone. In the past week, Persona publisher Atlus has been on a…
By Patrick Klepek Published October 26, 2015 -
Payday 2’s Microtransaction Nightmare Just Got Worse
Payday 2 developer Overkill Software has been eerily silent about the game’s controversial microtransactions, a move that’s had the community upset for more than a week. Over the weekend, Overkill finally spoke out. They apologized for bungling communication, but the microtransactions are here to stay. If you haven’t been following this story, here’s the quick…
By Patrick Klepek Published October 26, 2015 -
Nintendo Wanted GoldenEye To End With You Shaking Everyone’s Hands
It’s been nearly 20 years since the release of GoldenEye 007 for the Nintendo 64, but we’re still learning new tidbits about the game’s fascinating creation. Game director Martin Hollis spoke about the game at the GameCity event in Nottingham, England over the weekend, and The Guardian took notes. Hollis revealed some of the early…
By Patrick Klepek Published October 26, 2015 -
That Time Call of Duty Let You Shoot Up An Airport
Few games give you the option to skip over a mission before you play it, but Call of Duty: Modern Warfare 2’s controversial “No Russian” mission is one of them. Even today, the stage that made players a terrorist remains shocking. Yes, that actually happened. Here’s the image greeting players before the single-player campaign started:…
By Patrick Klepek Published October 23, 2015 -
Shocktober, Week Three: That Poltergeist Remake Sure Was Garbage
There’s an inevitable fact about a good horror movie: one day, someone will think it’s a good idea to remake it—and it’ll suck. As we roll into the final week of Shocktober, there are more horror movies to be watched, discussed, and sighed at. It wasn’t a good week for horror in the Klepek household;…
By Patrick Klepek Published October 23, 2015 -
How Streamers Are Changing How Games Are Made
The temperature is dropping, which means it’s probably a good time to stay inside and peruse Worth Reading, your guide to the week’s best games writing. Hey, You Should Read These “Spectators and players need the same thing from your game design” by Phill Cameron Some of the most popular games to stream seem to…
By Patrick Klepek Published October 23, 2015 -
PSA: Fatal Frame Might Not Fit On Your Wii U
Since I normally play one game at a time on my Wii U, I’m used to deleting games. Investing in an external HD for my every-so-often console seems goofy. But I almost reconsidered this decision when downloading Fatal Frame: Maiden of Black Water, which takes up a whopping 15GB, and it’s an eShop only game.…
By Patrick Klepek Published October 22, 2015 -
Losing My Mind In A Mario Maker Level Designed To Troll Me
I’ve spent four days banging my head against a Mario Maker stage called Hypercube. Full of misdirection, false pipe gods, and music notes, it’s (mostly) a clever stage. Eventually, starved of solutions, I broke my rules and used the editor to learn what was going on. What I found made me do a spit-take. Anyone…
By Patrick Klepek Published October 22, 2015 -
Whenever PlayStation VR launches next year, it’ll have Volume: Coda, a spin off of this year’s slick stealth game, as a launch title. Set after the events of Volume, it features 30 levels and brand-new characters. The original game is being modified to work in VR, too. Contact the author at [email protected]
By Patrick Klepek Published October 22, 2015 -
For whatever reason, I’ve made it a habit to play Super Mario Maker stages designed to troll me. The latest? Hypercube by Polygon’s Griffin McElroy, which you can “play” for yourself at B2A3-0000-00AB-C911 or watch me scream here. Contact the author at [email protected]
By Patrick Klepek Published October 21, 2015 -
Gaming Kickstarter Backers Getting Their Rewards, Thanks To Unexpected Savior
When Woolfe: The Red Hood Diaries raised $72,139 on Kickstarter, its creators hoped to kick off an episodic, sinister take on Red Riding Hood. But when the game was released, it bombed, and the developers filed for bankruptcy and cancelled some of the backer rewards. Then, out of nowhere, things changed. “It’s done, there is…
By Patrick Klepek Published October 21, 2015 -
How A Game Studio Totally Bungled A Controversy And Lost All Good Will
For years, Payday 2’s developers insisted the game wouldn’t have microtransactions. That changed last week, and the community flipped out. The outrage got them to slightly change the way it works. But most importantly, the way they handled criticism—ignoring it–only stoked the flames. As part of Payday 2’s Crimefest event, developer Overkill Software introduced two…
By Patrick Klepek Published October 21, 2015