Patrick Klepek's discussions

patrickklepek
Patrick Klepek
patrickklepek
Senior reporter at Kotaku, streaming Mario deaths at youtube.com/patrickklepek

It's really encouraging for widespread acceptance of video games, generally speaking. Read more

I, um, remember playing Trog, and, um, probably getting a cold from the ball pit. Read more

I'm surprised the developer isn't calling these episodes, but maybe a full number sells better? Read more

Yeah, same! I didn't feel the same issues with Mass Effect. Read more

Hi McDioneo! Appreciate the feedback, even though we obviously disagree. Read more

I've heard Fantasy Life does grind right. I should check it out sometime. Read more

One way BioWare could have mitigated this problem was by coming up with better ways to prioritize quests to the player. Everything is dumped onto the mission screen, so everything seems like an A+ priority for the player. It would have been cool to see the missions with distinct storytelling given some....I don't Read more

Inquisition does feel like a game serving many masters. It wants to keep tradition for the old fans, but bring in the new ones. It also wants to have an open world, but it's their first try at something kind of sort of like Skyrim or Far Cry. In doing so, it dilutes its best elements. Read more

Well, I'd say Skyrim has a really fantastic world! The mission design and combat mechanics of Skyrim don't hold up, but I dumped 100+ hours into Skyrim because exploring was so god damn amazing. Read more

The combat was profoundly disappointing. It's just a button mash on normal. Read more

Yeah! It's especially frustrating when you hit X, jump onto a table, and are looking the other way when a conversation is happening about something interesting. Read more

Yeah! It's especially frustrating when you hit X, jump onto a table, and are looking the other way when a conversation is happening about something interesting. Read more

I'd actually argue the game should have more cutscenes. Too much of the dialog takes place from a boring camera view, rather than the dynamic camera angles. Read more

I'd have taken a game with half the content but twice the quality, you know? Read more

Yeah, that's the game's odd contradiction, isn't it? There's too much AND not enough. The priorities were off, by my estimation. And, yeah, the system side of the open world element in Inquisition is pretty weak. Though it was cool when I came across a dragon fighting a giant. Read more

Man, you're not wrong. Alien: Isolation is a pretty great 20-hour horror game that could easily be transformed into a classic 10-hour horror game, if that. Read more