Nathan Grayson's saved articles

nathangrayson
Nathan Grayson
nathangrayson
Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.

That’s pretty darn impressive. I’m assuming it survived because it landed directly on the joy con. I’d be quite curious to see how it would fare on a front or back facing drop. Read more

can confirm. the sorrow of getting 2nd place when being so close only lasts so long because you can plop yourself back into the action immediately. Read more

Oh holy shit this is absolutely hilarious. I’ve been playing PUBG a lot over the last week (I am terrible) so watching this has not only been enlightening but entertaining. Read more

Love the post, thank you for introducing me to STONE! Can’t wait to see more of his stuff. Read more

God bless this beautiful bastard. Rule #1: fucking COMMIT.
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My wife and I played the hell out of crash mode when we were younger, so I’m looking forward to reliving those days. Plus now we have a two year old who loves cars and fire. It’s a family event. :) Read more

Danger Zone’s levels aren’t about eureka moments and canned solutions, though. There’s rarely one right way to explode through a level, and even when you find a reliable path, you’ve gotta tweak and perfect your runs. Yeah, you’re gonna need certain Smashbreakers and cash pick-ups, but there’s still room for Read more

Crash Mode was great for get-togethers in college and even with my dad. People who were maybe lost with the racing aspect could learn enough to crash in to other cars and cause explosions. We could spend hours at it. Hell, I came home one night from my summer job to find my dad playing without me! Such a great time.
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I got to demo this at PAX, I don’t like the gameplay as much as their first couple games, but the art and music are good enough that I might not care and will still probably buy it Read more

Played this at playstation experience. Its a blast! Read more

Sounds bit like the feeling I had while playing Abzu. By all means, a beautiful game, but I couldn’t help but feel like it was a diet version of Journey. It was made by one of Journey’s developers, so it wasn’t unexpected, but the whole time I felt like the game wanted me to be more emotionally invested than I was. Read more

It’s so hard to know what to think about this game. A lot of reviews really seem to love it, a lot seem to think it tries too hard and falls flat. I guess the difference is whether or not you were suckered into falling for its attempts at emotional manipulation, and it’s hard to know whether or not it’ll work for you Read more

Loading times killed the new Mirror’s Edge for me. The first didn’t seem to have any particularly long loading times post-death, so you could keep your groove going as you run through the map trial-and-error style. But the sequel had such unbearably long loading screens that just a couple mistimed jumps would make me Read more

Shout out to BotW for it’s incredible load times after death. It’s not Super Meat Boy quick, but it’s a damn lot faster than Horizon, which I played directly before and died in equal measure.
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GIF of my favorite loading screen:

Now I want to play but I can’t because I’m stuck at work and daaaamn. Also it was mentioned already but reminds me of the good ol’ days of TF2 dancin. Read more

As great as the dances are in the game, I think the best addition made has been the Lockout Elimination mode in the Arcade. 2 of my friends and I played that mode for 2 straight hours and completed the weekly loot box earnings and even when we lost, we never got salty. In the regular Elimination mode, it would usually Read more

“ScoutsKnives” maps were an absolute blast back in the day. Good to see low-grav scouting and stabbing continues to have a place in the community. Read more

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