That’s pretty darn impressive. I’m assuming it survived because it landed directly on the joy con. I’d be quite curious to see how it would fare on a front or back facing drop. Read more
That’s pretty darn impressive. I’m assuming it survived because it landed directly on the joy con. I’d be quite curious to see how it would fare on a front or back facing drop. Read more
Oh holy shit this is absolutely hilarious. I’ve been playing PUBG a lot over the last week (I am terrible) so watching this has not only been enlightening but entertaining. Read more
Love the post, thank you for introducing me to STONE! Can’t wait to see more of his stuff. Read more
Danger Zone’s levels aren’t about eureka moments and canned solutions, though. There’s rarely one right way to explode through a level, and even when you find a reliable path, you’ve gotta tweak and perfect your runs. Yeah, you’re gonna need certain Smashbreakers and cash pick-ups, but there’s still room for… Read more
Crash Mode was great for get-togethers in college and even with my dad. People who were maybe lost with the racing aspect could learn enough to crash in to other cars and cause explosions. We could spend hours at it. Hell, I came home one night from my summer job to find my dad playing without me! Such a great time.
Read more
It’s Darren Korb, so probably fantastic. Read more
Go Fire Ferrets! Read more
Sounds bit like the feeling I had while playing Abzu. By all means, a beautiful game, but I couldn’t help but feel like it was a diet version of Journey. It was made by one of Journey’s developers, so it wasn’t unexpected, but the whole time I felt like the game wanted me to be more emotionally invested than I was.… Read more
It’s so hard to know what to think about this game. A lot of reviews really seem to love it, a lot seem to think it tries too hard and falls flat. I guess the difference is whether or not you were suckered into falling for its attempts at emotional manipulation, and it’s hard to know whether or not it’ll work for you… Read more
Loading times killed the new Mirror’s Edge for me. The first didn’t seem to have any particularly long loading times post-death, so you could keep your groove going as you run through the map trial-and-error style. But the sequel had such unbearably long loading screens that just a couple mistimed jumps would make me… Read more
GIF of my favorite loading screen:
Now I want to play but I can’t because I’m stuck at work and daaaamn. Also it was mentioned already but reminds me of the good ol’ days of TF2 dancin. Read more
As great as the dances are in the game, I think the best addition made has been the Lockout Elimination mode in the Arcade. 2 of my friends and I played that mode for 2 straight hours and completed the weekly loot box earnings and even when we lost, we never got salty. In the regular Elimination mode, it would usually… Read more