Nathan Grayson
Kotaku senior reporter. Beats: Twitch, streaming, PC gaming. Writing a book about streamers tentatively titled "STREAMERS" to be published by Atria/Simon & Schuster in the future.
Mar 25

It’s his math, not mine! I’m a reporter, not an accountant, and I do not trust myself to know his finances better than he does. That said, I do intend to interview him after this is all over, and I will absolutely press him on the real total, because I have a feeling that no matter what, it will differ pretty Read more

Mar 5

I agree! I touch on the eating stuff pretty extensively in the post. When I came up with the headline, I think I was envisioning “doesn’t care” doing more heavy lifting than it did. I wanted to get across that eating isn’t a matter of life and death in the game, but also it’s been a(nother) hectic day here at G/O Read more

Feb 24

lmao, good solution. there are surprisingly few problems that can’t be solved by digging a big hole

Feb 5

this is a tremendous bummer, but yeah, this is definitely the most likely outcome

Jan 8

whoaaaaaaaa slow down. what could you possibly have against waluigi??? he is the human embodiment of the concept of Doing His/Her/Their Best. waluigi is all of us

Dec 23

this is incredibly sweet! thank you so much for writing this comment. it is not an exaggeration to say that seeing stuff like this every once in a while is enough to keep me from succumbing to the terrible morass of negativity that is the internet all year long

Oct 30

probably, but was she also the oft-underestimated heroine of the legend of zelda, a character who’s been on the verge of snapping for years due to the fact that her name is in the dang title, and yet she barely ever gets to be a real character, let alone a hero? Read more

Oct 16

I lost an enormous amount of progress in ffix due to a power outage when I was, like, 11, and I still haven’t finished it. it did turn me into a habitual over-saver, though. is saving 2-3 times every ten minutes too much? probably. but you can never be too safe, because you never know when the power might go out and Read more

Oct 16

I extremely agree with this! almost all dodging and rolling in games is bad. the only good dodge I’ve encountered all year is hades’ dash, which does take precedence over basically everything and, as a result, feels incredible

Oct 2

that part does suck! I generally try to have some form of deflect by then, though, so it’s not a huge chore. but if that doesn’t pan out for me, then yeah, the witches are a nightmare and I rage at them until they’re dead

Sep 30

did a quick thread about this on twitter that felt a bit too speculative for a proper kotaku dot com post, but it might help give you an idea of how this benefits twitch Read more

Sep 25

riley is dutifully editing an inhumanly large portion of everything that runs on the site due to, well, if you follow kotaku/go media closely enough to notice that riley doesn’t post much, you probably know. I wish he got to post more too!!

Sep 16

yeah, I get why they put bot island in the game (otherwise, you’d get obliterated in your first match, without building up any confidence at all), but the learning curve afterward is steeeeeeeep. I feel like the game needs better matchmaking, but it’s also brand new, so I think most players fall within a similar level Read more

Aug 18

yeah, supergiant is a pretty small studio, so they tend to release games on various platforms over time—rather than all at once—but I imagine hades will end up on sony platforms eventually