this, pretty much Read more
this, pretty much Read more
yeah, for me, when it comes to auto chess and underlords, “mobile” mostly means “can be played in bed when I don’t feel like sitting” Read more
can’t speak for ethan, but it’s usually a pretty calculated consideration on our parts (though everybody approaches it a bit differently). I can think of several fan games I haven’t written about because they didn’t have much exposure, and if I’d put them on the site, it probably would’ve been curtains for their… Read more
Thanks for tuning in, everyone! Read more
And now there’s a guy getting people hyped up for esports. “Let’s! Do! This! Shiiiiiit!” he shouted to extremely muted applause. Read more
“When heroes need help, they turn to the gods. When gods need help, they turn to you.” So you’re sort of like the anti-Kratos, I guess. Read more
It’s got a painterly style to it. A really pretty nature environment. Read more
Introducing a new game now. And I mean really introducing it. This introduction has been going for A While. Read more
“We firmly believe you’ll be screaming as loudly as our colleagues did when they first got to play it.” Uhhhh, are your colleagues OK? Read more
Ubisoft people keep doing the video game press conference equivalent of “please clap,” and it’s both weird and a little depressing. Read more
Time for Ubisoft’s most poorly kept secret. It’s called Roller Champions. Read more
The future sure is... something we’re gonna have to deal with, I guess. Read more
Love to subscribe over here. All about regular payments of $14.99 for perks that are minuscule in the grand scheme of things. Stoked for the inevitable day when literally every publisher and platform has one of these. Read more
Oh hooray, another subscription service. Read more
I hope it’s Rayman. Read more
His shirt, though. It’s a skull made of cats. Read more
*reads paper* ah, I’m told he’s a developer on The Division. Read more
Now a skate dad has taken the stage. Read more
Unfortunately, all we got was a quick (though intense) CG trailer. Read more