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Tim Schafer Calls Activision Boss “A Total Prick”
Tim Schafer, the creator of classics like Grim Fandango, Full Throttle and Psychonauts, has some choice words to say about Activision boss Robert Kotick. Two of those words are “total” and “prick”. “His obligation is to his shareholders,” Schafer tells Eurogamer. “Well, he doesn’t have to be as much of a dick about it, does…
By Luke Plunkett Published July 14, 2010 -
CultureTotal Recall
The Genesis Of System Shock 2
Irrational Games, creators of BioShock, uncovered a long-lost treasure the other day: a sketchbook, full of concept art for the game that got the studio rolling, System Shock 2. In a cute touch (and a sign of how long it’s been since the game was released), the images are actual sketches on actual paper. With…
By Luke Plunkett Published July 14, 2010 -
It’s Like The Fly, Only It Turns You Into A Game Character
Hey, remember Gary, the 8-Bit man (well, woman)? Gary was made for a commercial, and this is that commercial. It’s a retro gamer’s fantasy come to life. It should also serve as the inspiration for the greatest remake of The Fly the world has ever seen. I do have one gripe (just one!): the machine…
By Luke Plunkett Published July 14, 2010 -
Final Fantasy Creator May Have Made His Last Game
Hironobu Sakaguchi, the creator of the Final Fantasy series, has been making video games for longer than many of you have been drawing breath. He can’t make games forever, though. Blogging on his studio Mistwalker’s site, 47 year-old Sakaguchi has said that upcoming Wii role-playing game The Last Story “might be my last work”, as…
By Luke Plunkett Published July 14, 2010 -
Steve Jobs Could Learn A Thing Or Two About Game Development [Update]
Steve Jobs, boss of Apple, sure knows how to make a pretty computer, a decent mobile phone and a great music player. But video games? Not his specialty, especially when it comes to development. Speaking at the Develop conference in Britain yesterday, Unity CEO David Helgason was asked what he thought of Jobs’ belief that…
By Luke Plunkett Published July 14, 2010 -
Kratos Statue Rages At The Gods (And An Apple!)
At the end of the year, Sideshow will be releasing these two statues based on Kratos from God of War. Standing 17″ tall, and priced at $250 for the standard edition and $260 for the limited edition (which includes the Claws of Hades), they capture Sony’s barely-clothed hero at his scowling best. That apple had…
By Luke Plunkett Published July 14, 2010 -
It’s Fighting Game Madness With These Combo, Fireball Compilations
Maj showed these two awesome clips off at the EVO fighting game championships over the weekend. One is a massive compilation of fireballs and ranged attacks. The other? Combo madness The combos, up top, are just a sight to behold. The ranged attacks, in the clip below, aren’t quite as captivating, but they’re still a…
By Luke Plunkett Published July 14, 2010 -
GameStop Don’t Like Being In The Used Games Business, Honest [Update]
GameStop may be the bogeyman of the used games market, but according to a spokesperson for the retailer, that’s an area it doesn’t even want to be a part of. “We don’t like being in the used games business, but we have to be there” the unnamed rep said at the Develop Conference in the…
By Luke Plunkett Published July 14, 2010 -
A Good Look At Halo: Reach’s Collector’s Edition
Halo: Reach’s Legendary Edition is impressive, but it’s also expensive. Those wanting a fancy edition of the game and not a disintegrating bank account may prefer this “Limited Collector’s Edition” instead. It’s a bit smaller, and a bit lighter on the included junk, but it’s also only $80 as opposed to the Legendary Edition’s price…
By Luke Plunkett Published July 14, 2010 -
Your First Proper Look At Pro Evo 2011
Football takes Cristiano Ronaldo many places. Hot places. Cold places. Even this trailer for Pro Evolution Soccer 2011. As a former Pro Evo fanatic, I so want to believe this is the year Konami gets its act together and begins to compete with FIFA again. And while this trailer gives me some hope, those wooden…
By Luke Plunkett Published July 13, 2010 -
Metroid: Other M Starts A Lot Like 2001 Finishes
Nintendo think that Metroid: Other M, being developed by Team Ninja, is the most cinematic Metroid game ever developed. We can’t argue otherwise on the strength of trailers like this. It’s a short cinematic sequence from the opening of the game, showing the “birth of Samus”. Long-time fans may baulk at the extra flesh Team…
By Luke Plunkett Published July 13, 2010 -
Square Enix Boss Says Japan’s Core Gameplay “Not As Strong”
Yoichi Wada, boss of publisher Square Enix (Final Fantasy), has some stern words for Japanese developers in a recent interview with industry site Gamasutra. “I don’t think we can say Japan’s strong” in core gameplay, he tells the site. “Western developers have become much stronger, during the past five years, in this aspect — the…
By Luke Plunkett Published July 13, 2010 -
This Chun-Li Has Tiny Thighs
My heart. It melts. As seen on Capcom
By Luke Plunkett Published July 13, 2010 -
Reviews
The Silver Lining: Episode 1 Micro-Review: Absence Makes The Heart Grow Colder
The Silver Lining is a fan-made sequel (in episodic form) in all but name to Sierra’s beloved old adventure series, Kings Quest. It’s a legacy this new title wears proudly on its billowing, medieval sleeves. Despite lacking the humour of Space Quest, the attention to detail of Police Quest or the innovation of Quest for…
By Luke Plunkett Published July 13, 2010 -
China, There Will Be No Kinect For You
Sorry, China! When Kinect is released later this year, you won’t be allowed to buy the motion control peripheral. At least, not officially. Why? Chinese readers will know this, but for everyone else, there are laws in place in the country that forbid the legal, official sale of just about every video game console currently…
By Luke Plunkett Published July 13, 2010 -
Dragon Age 2 Following In Mass Effect’s Footsteps
Dragon Age 2 isn’t pulling just one page from Mass Effect’s book. It’s pulling several, including the ones titled “conversation systems” and “save game continuity”. Information from the latest issue of Game Informer has begin appearing online, and mentions that Dragon Age 2 is doing away with the classic “tree” dialogue system, where you’re presented…
By Luke Plunkett Published July 13, 2010 -
Nintendo Won’t Change The 3DS’ Appearance Before Release
When Nintendo first unveiled the 3DS, we were told that the design shown wasn’t final. Turns out that, yeah, it’s now pretty final. Unlike the DS, which went through a fairly radical redesign between first being shown off and hitting retail shelves, according to Nintendo the appearance of the 3DS will remain largely unchanged between…
By Luke Plunkett Published July 13, 2010