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“Its super effective!”, by Guerrilla Games artist Luc de Haan.
By Luke Plunkett Published August 30, 2016 -
Culture
XCOM, Your Ice Cream Looks Delicious
We’re returning to the art of XCOM 2 today for a third time, because artist Dongmin Shin has shared some of his cute-as-hell poster art that adorns the walls of the game’s world. As shown off on the game’s blog, these cute little designs of the game’s bad guys were originally intended as posters for…
By Luke Plunkett Published August 30, 2016 -
CultureCosplayBy Luke Plunkett Published August 30, 2016
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Some Of The Best PC Games Ever Made Hit Steam Today
There wasn’t much fanfare made about the move, but a collection of classic Sierra games turned up on Steam today, including the very best of them Standouts include the Quest for Glory and Police Quest collections, while two of the underrated Caesar games also make an appearance. Here’s the list in full: Police Quest™ Collection…
By Luke Plunkett Published August 29, 2016 -
Madden 17 Is Pretty Good!
I’ve been playing Madden 17 this week, and against all the odds, I have been having a good time. You can thank a single new game mode for that. Madden, like every other sports game series on the planet, is obsessed with selling you on its bullet point features. It has to be, really; shipping…
By Luke Plunkett Published August 29, 2016 -
CultureTotal Recall
Dig Through The Archives Of A Closed Developer
Infocom, founded in 1979, were one of the great studios of the early days of PC gaming, responsible for classics like the Zork series. They may be long gone (Infocom were shut down in 1989), but their history lives on in this incredible collection of old documents This piece originally appeared 11/23/15. Uploaded to Archive.org…
By Luke Plunkett Published August 29, 2016 -
Culture
Hearts, Moons & Mice
Svetlana Tigai is a CG artist and illustrator from Kyrgyzstan. You can see more of Tiagi’s work at her Deviantart page, Patreonand ArtStation page To see the images in their native resolution, click on the “expand” button in the top-left corner. Fine Art is a celebration of the work of video game artists, showcasing the…
By Luke Plunkett Published August 29, 2016 -
CultureThe Art Of The Witcher 3
Now this is a treat. The Witcher 3 has easily been my favourite game of 2015 [Update: and now 2016 as well], so it’s a pleasure to showcase a big collection of artwork that went into the game’s development and promotion. This post originally appeared in August 2015. It has been updated to include art…
By Luke Plunkett Published August 28, 2016 -
By Luke Plunkett Published August 28, 2016
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Warhammer 40K Gets The (Short) Movie It Deserves
Erasmus Brosdau, an art director at Crysis developers Crytek, has been working on a Warhammer 40K short film (in his spare time!) for the past six years. It’s now done, kind of, and it’s been well and truly worth the wait. Positioned as a prologue for a wider story, this 9-minute video may not have…
By Luke Plunkett Published August 28, 2016 -
Culture
Keep That Spice Flowing
Simon Goinard is an artist who has worked for companies like Ubisoft, Sony and Disney. You can see more of Simon’s work at his personal site and ArtStation page To see the images in their native resolution, click on the “expand” button in the top-left corner. Fine Art is a celebration of the work of…
By Luke Plunkett Published August 26, 2016 -
The PC’s Best Piracy Control Is Wavering
Denuvo, an advanced form of anti-piracy tech, withstood cracks for years. But 2016 may well be seen as the year it finally succumbed its opponent’s advances in an age-old arms race. It was big enough news that Rise of the Tomb Raider, which used Denuvo and had been thought uncrackable for a time, was pirated…
By Luke Plunkett Published August 25, 2016 -
CultureTotal RecallThe Nintendo Console From The 80s Made For Recording Gameplay Footage
These days, if you want to record direct video footage of a video game, all you need to do is press a button. But back in the 1980s, this was a complex and expensive process! This piece originally appeared 10/28/15. Magazines and video producers often needed custom, elaborate equipment to get images of games, which…
By Luke Plunkett Published August 25, 2016