I like it, if only for the pictures that Idon’t have to google myself. Love the pod! Read more
I like it, if only for the pictures that Idon’t have to google myself. Love the pod! Read more
Yes, that would be an excellent addition. Read more
I don’t listen to podcasts due to both preferring the written word and having a hard time understanding spoken English, so transcriptions is the only way I’d follow them. Read more
I didn’t realize the jump was that big in two years, especially with more or less the same hardware! Now I’m just waiting for games to stop making computers act like giant radiators at setting 10. Read more
It’s quite interesting how much of the core videogame development hardware hasn’t really changed at a core level since the late 90s while the more aesthetic elements, such as visual fidelity and animation, have endlessly improved time after time. Read more
I love comparing games from where they were in the same generation. A favorite is how FF VII’s 3D was refined so much by the time FF VIII came around. Then there is the gigantic leap we saw in animation during the last console generation with Oblivion to Skyrim as a great example, or Lair to well... anything else… Read more
This is a godsend to those of us who slack off sometimes at work but don’t have sound. I noticed Heather doing this in a couple of the videos she did and I think it’s a great way to broaden the audience-- especially in the comments— because it opens up readers/participants you wouldn’t have otherwise.
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Thanks for transcribing this! I enjoy reading articles about this kind of stuff, but rarely have time to listen to entire audio interviews. I’ve noticed a lot of websites sometimes include interesting info in audio clips that unfortunately I will never hear. Read more
I’ve always felt a little disappointment by the lack of “big jumps” that graphics have taken recently, though perhaps this view is a little irrational and unrealistic. If I look at a video game that came out, say, ten years ago - sure, there’d be a marked improvement in terms of graphical fidelity, foliage, number of… Read more
Half Life 2 was the first time I really noticed a huge graphics leap. It also works as a way to see the little tweaks added after that improved graphics more and more: bump maps, increased polys for models, lighting improvements, etc. Read more
whoever has the rights to NOLF, we haven’t forgotten about this game. Put it up on GoG or give it a remaster, i don’t care which, i just need to be able to own this game again. Read more
Listening through it now, please do more, I love this stuff. Read more
It’s been interesting over the years since 3D first really landed to see stylization choices go from necessity to preference for games these days. Today, you can craft damn near anything in 3D within a game engine, where as before it was super limited to going with a particular style solved those limitations. Read more
Would definitely welcome more of this! My podcast backlog is massive enough as it is and I’m not sure I really have room for more, but this is too good to miss. Read more
I think one of the big changes that assisted with this sudden shift was the widespread use of graphics acceleration cards. When developers didn’t have to be so minimal with regards to demands put on the system games were able to jump by huge margins. Read more
Damnit Kirk! I’d only just gotten over withdrawal from the last time you posted Cate Archer, and now it’s all coming back again like a substance addiction T_T Read more