Kevin Wong's saved articles

kevinjameswong
Kevin Wong
kevinjameswong
Kevin is an English teacher and freelance writer from Queens, NY. You can email him at kevinjameswong@gmail.com, and follow him on Twitter.

Nice to see some diversity in games. I’m sure some people will complain about SJW but who cares, we need more characters beyond the mid 30’s white guy or busty white chick. Read more

It used to be that a player's 'extra lives' were an immediate, ever-present concern. It's a staple from the arcade era; there had to be a "Game Over" so that someone else could play, and also so people could keep sticking quarters into the machines. And so, when video games made their way over to the home consoles, Read more

My view on this has changed over time. I have been gaming since the 70's so I have lived the transition. I use to enjoy the games where you really had to try things over and over again until you got it just right. Jumping through a certain area without falling, getting past a boss, etc. Read more

When I was 13 I legitimately made it to Rat Race or maybe it was Clinger Winger in Battletoads. But I could never beat it. Also never beat the last stage on Ninja Gaiden Read more

Totally agree with you that having hundreds of lives, or having them so cheap is pretty much meaningless. Read more

How can you not mention The legend of Zelda: A link between worlds in this article? Read more

If you punched its center block, you received a Yoshi. If you already had a Yoshi, however, this block would contain a 1-Up. A dedicated player who grinded it out could rack up all the lives he or she needed for a playthrough. And suddenly, the coins, once so crucial and valuable, lost their meaning. The average Read more

The timing of this article is crazy- I just started playing Diablo 3 a couple months ago and started a hardcore character yesterday... and then another one because that one died.. Then another :( Read more

But what works in one medium doesn't necessarily work in another, and there were some home console games that suffered from having a lives system. With arcade games, you actually had an indefinite number of lives, so long as there was some spare change in your pockets. But now, with the home consoles, a 'lives system' Read more

In Double Dragon III, for example, you were given a single life at the start of the game — not nearly enough for a game of its difficulty. Ninja Gaiden was another game, filled with perilous jumps and 'bounce back' physics, where the difficulty of the levels didn't match with the number of chances you had to conquer Read more

It used to be that a player's 'extra lives' were an immediate, ever-present concern. It's a staple from the arcade

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You know what's fucked up? Reading this, my first strong reaction was "Kamau, you can't buy something and not get a bag! You know better!!" As a black man, I can't stress how often my parents and older siblings drilled into my head the fact that I could never, ever buy anything without getting a bag and, if possible, Read more

Oh, and, from left to right, back to front: Read more

I'm not a wrestling viewer myself, but I think the gist of it is similar to the following example: A gladiator gets a thumbs up from everybody in the Colosseum, but the Emperor has him beheaded anyway. Read more

"Hello sir, welcome to the WWE Restaurant. My name is Vince I'm the manager of this fine establishment. Can I interest you in some fries or perhaps a juicy burger or maybe this delicious pizza or THIS AMAZING CHEESESTEAK!" Read more