Jason Schreier's discussions

jschreier
Jason Schreier
jschreier
News editor. Author of Blood, Sweat, and Pixels.

I mean, it’s totally fine that they chose to make a game that’s more about eight individual stories, they just didn’t execute on that premise very well. All JRPGs ask you to suspend your disbelief in some way or another, but as I wrote in my review, Octopath Traveler takes that to an extreme. It’s impossible to buy Read more

Haha I didn’t see the pre-edit version of this comment so you look just fine to me!!! Read more

I don’t think I ever said that? What I said was that the characters all have standalone stories with their own resolutions, the characters do not interact during those stories (outside of optional party banter), and those stories do not overlap. There are LORE connections between all of them, which is something I Read more

Not really. It’s cool, don’t get me wrong, but it doesn’t mitigate the game’s narrative and structural problems. I liked Octopath Traveler, but I would’ve liked it so much more if every chapter of every story wasn’t structured the same exact way. There’s only so many times I can repeat the same “go to a new town, Read more

Nintendo published the game in the US, not Square Enix. And I don’t think this dungeon would have an impact on anyone’s review. Certainly doesn’t change anything I wrote. Read more

Maybe they didn’t figure out how to do tons of damage to bosses? GameSpot’s reviewer didn’t realize there was fast travel until he was 45 hours in - maybe others had the same problem? Maybe they read slowly? Read more

Credits roll once you’ve beaten the story of the character you chose at the beginning. Read more

If you asked me “should I play Xenoblade 2?” I would say “absolutely not.” Read more

Yeah this is definitely not true. When you beat all eight characters, nothing happens. It’s possible that there’s some super-hidden optional content that nobody knows how to unlock yet, but it’s definitely not a “second half” of the game. Read more

Maybe it’s 50-60 hours if you don’t use fast travel? The chapters are all very short, in large part because they all follow the exact same formula (town -> cutscenes -> one dungeon -> boss) as mentioned above. Read more

Not sure if there’s some sort of bonus once you’ve beaten all eight (I’ve only finished four so far - mopping up the rest today), but they are all entirely standalone stories. Read more

Yeah, the thing is, they’re all traveling together. They just ignore one another, except for the optional little one-on-one vignettes. So it’s not like you’re zipping between different settings or characters who are doing different things across the globe, which is why it feels really fucking weird that the game Read more

Yes, it’s a tough dilemma, but something like SaGa Frontier handled structure way better. That game was also divided into different stories for each character (7 instead of 8) but instead of having to bounce between sections of each character’s story, you’d play one at a time. And each character had their own specific Read more

I can’t imagine what it must be like to get so angry that you immediately rush to the comments and embarrass yourself before even reading the first line of the second paragraph, which contradicts everything you just wrote. Read more

I didn’t have much time to watch last week’s Summer Games Done Quick, but I did carve out a chunk of yesterday for the finale, which featured speedrunner Puwexil playing through a full glitchless run of Final Fantasy VI. I’m glad I did. Read more