Jason Schreier's discussions

jschreier
Jason Schreier
jschreier
News editor. Author of Blood, Sweat, and Pixels.

I have no doubt that he’s being honest, and again, I think he does great work. But Microsoft flying them out for an exclusive PR hardware reveal, complete with marketing copy lines like “Nor can the number of compute units and teraflops represent the passion the Xbox team has injected into this project,” feels a Read more

Appearances are important, as is avoiding the feeling that you’re there because a company paid for you to be there. Even subconsciously, that can influence your coverage by making you feel grateful to the company for flying you out and putting you up. Read more

Kotaku has a “no junket” policy and does not accept travel from the people we cover. When we go to publisher/developer events, we pay for our own flights and accommodations. Read more

The lines are blurry, although this feels closer to a new console generation than it does to the PS4 Pro’s iterative improvements. Question is: will Microsoft have the games to compete? Read more

I agree - they do incredible work, although I must admit that this morning’s string of breathless Scorpio previews (and the fact that Microsoft paid for their trip) made me raise an eyebrow. Read more

Thanks for the insightful comment! I think you make some very sharp points, and I’m speaking as an observer rather than someone who has worked on video games, but it seems like there are some factors you haven’t brought up that can inevitably lead to crunch even on the best-managed projects. What happens when your Read more

They probably should be! And in some countries (like Poland, featured in my book with Witcher 3), they are. Unfortunately American work culture has replaced hourly wages with annual salaries that, while convenient in some ways, have eliminated almost all possibility of paid overtime for many industries. Read more

Not to shill, but I literally wrote a book to answer that question! The short version is that video games straddle the boundary of art and technology in a way that makes them unlike any other medium. Because there are so many moving pieces, and because tech is constantly changing, it’s impossible to make accurate Read more

There are certainly those on a non-management level who would argue that it’s impossible to create something great without crunching. We actually had a really interesting Splitscreen conversation about this with Matthew Burns (AAA dev turned indie who worked for Activision, Microsoft, etc) in case anyone is curious: Read more

Well, for starters, the game has been out in Japan for months. If people want to be spoiled, they’ll be spoiled. (From what I hear, Twitter users and YouTube commenters are doing their best to spoil everyone regardless.) Read more

I don’t think Horizon is as revolutionary as Breath of the Wild or as perfect a hang as Persona 5, but it’s up there with both of them as one of the best games of this generation so far. Read more

Pre-patch I got way fewer drops in handheld mode than when playing on the TV, but there were still areas where the frame rate would chug, like Korok Forest and the boar forest on the Great Plateau. Now, Korok Forest is significantly better in handheld mode. I haven’t been able to test anything out on the TV yet, but Read more

I am walking around in Korok Forest as I type this and trust me, the frame rate is significantly better (at least in handheld mode). Read more

Hard, which is the real game. Casual just strips out a bunch of the puzzles. Read more

Nah, I actually think this is what most players want. Current Destiny is a mess in terms of balancing, economy, leveling, and pretty much everything involving gear. Read more