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Dragon Ball Xenoverse Gave Us The Fan-Fiction We Always Wanted
Dragon Ball Xenoverse released in North America five years ago yesterday. It’s far from the best Dragon Ball fighting game, but it had a secret weapon: the ability to create original characters. This one key feature gave fans something they’d been craving since the early days of forum art and fan-fiction, and it resulted in…
By Heather Alexandra Published February 25, 2020 -
OpinionA Short Game In A Tiny Cave Can Feel Like A Whole World
Stories often have strength because we fill in the gaps. Whenever there’s ambiguity, there’s a chance to speculate and create meaning. Some of the most successful games understand this—Shadow of the Colossus isn’t just impressive for its giant monsters, but also for a story where nothing is entirely explained. Stories and Smoke operates on the…
By Heather Alexandra Published February 21, 2020 -
OpinionImpressionsShadowbringers‘ Latest Expansion Ups The Stakes (And Robot Teeth)
Final Fantasy XIV’s current expansion Shadowbringers landed with a bang last July, and it’s been expanding since then with more battles and intrigue. Those additions have come in pieces: a string of raid monsters here, a cross-over collaboration with Nier Automata there. The early additions were enjoyable, but the story took time to move its…
By Heather Alexandra Published February 18, 2020 -
CultureFinal Fantasy XIV‘s Wedding Attire Will No Longer Be Tied To Character Gender
There’s a saying among some Final Fantasy XIV players: “glamour is the true endgame.” While there are plenty of high tier raids and continuing story quests, fashion is a key component of the game, and today brings some good news for players who put fashion first. In the lead-up to the next round of fresh…
By Heather Alexandra Published February 14, 2020 -
OpinionImpressionsPlayStation Inspired ‘Haunted Demo Disc’ Is A Glorious Throwback to Old-School Horror Games
We live in an age where pretty much any game you want is right at your fingertips, so long as you have an internet connection. That wasn’t always the case. If you wanted to try out games in the 1990s and 2002s, you played a demo disc. The Haunted PS1 Demo Disc, which came out…
By Heather Alexandra Published February 13, 2020 -
ReviewsThe Sonic The Hedgehog Movie Is A Little Weird, But Mostly Fine
When I left the theater after a private screening of Sonic the Hedgehog, one of the organizers walked up to me with a question. Would the movie please hardcore fans? I took a moment to think. It didn’t matter, I said, shrugging. It wasn’t a movie for them; it was a movie made for kids.…
By Heather Alexandra Published February 13, 2020 -
OpinionTales From Off-Peak City Is The Bizarre Pizza Mystery Game You Never Knew You Needed
Your mission in Tales From Off-Peak City Vol.1 is simple: find and steal a precious saxophone from a pizza shop owner. It’s an undercover mission where you’ll masquerade as an assistant in the pizzeria. But something’s wrong. Everyone in the town is a little “off,” your boss is suddenly rushed off and gives you ownership…
By Heather Alexandra Published February 10, 2020 -
Six Years Later, Minerva’s Den Remains The Best BioShock Thing
BioShock: The Collection is out now, bringing Rapture and Columbia into glorious high(er) definition. But the most important thing is that the collection includes the best BioShock title ever made: Minerva’s Den. It is a humble piece of downloadable content for BioShock 2 and it is damn near perfect. This piece originally published in September…
By Heather Alexandra Published February 9, 2020 -
Final Fantasy XIV‘s Next Big Patch Will Let You Ride This Adorable Snek
Final Fantasy XIV’s recent expansion “Shadowbringers’ delivered some of the game’s best stories and challenges. But expansions don’t really end right away, and the next patch is stuffed with content and drama. A new trailer and developer livestream outlines giant robot battles, creepy villains, and maybe the most adorable and important mount ever placed in…
By Heather Alexandra Published February 6, 2020 -
CultureWind Waker Speedrunners Are Quickly Closing In On A Less Than One-Hour Run
Zelda speedrunning is always changing. Long-sought skips have been found in The Legend of Zelda: Majora’s Mask, and Ocarina of Time has been completed in under ten minutes. Now, a new combination of discoveries might push The Wind Waker speedrunning to a new milestone, bringing its completion time to under an hour. One well-known Zelda…
By Heather Alexandra Published February 5, 2020 -
CultureOcarina Of Time Speedruns Are Now Under Ten Minutes Because Reality Is A Lie Made To Be Broken
If you were a Zelda fan in 1998, you probably took your sweet time playing The Legend of Zelda: Ocarina of Time. Exploring the world could easily take days, and if you were like me or other unfortunate souls, you got lost in the now-infamous Water Temple. Speedrunners have whittled that wandering down over the…
By Heather Alexandra Published February 3, 2020 -
OpinionImpressionsPlaying Coffee Talk Reminds Me Of The Quiet Joys Of Being A Barista
Life sometimes feels like it runs a mile a minute. Shit never stops, there’s always a new crisis, and your jaw is clenched in perpetuity. In those moments, it can help to focus on the little things. Like coffee. A trip to the corner shop or a dirty cup from the office kitchen is like…
By Heather Alexandra Published January 31, 2020 -
OpinionFunky Tetris Remix Lets You Play 4 Games At Once
There are a few key ways to increase the difficulty of a puzzle game. You could add new rules that limit player options or strange hazards that shift their strategies. You can also just add a metric crap-ton of variables to track. Schwerkraftprojektionsgerät, a game by Stephen Lavelle, does exactly that by cranking Tetris up…
By Heather Alexandra Published January 30, 2020 -
OpinionThe Good Luck You Get Returning To Gacha Games Is Undoubtedly Bullshit
Gacha games rightly have a reputation as dangerous cash grabs, rife with tricks to lure players into spending gobs of money on new characters or items. If you’re a gacha player, you’re part of a dedicated group that literally warns other folks away from their chosen genre. That’s because the tricks never end, and one…
By Heather Alexandra Published January 28, 2020 -
Kingdom Hearts III‘s New Secret Ending Is Breaking My Brain
Kingdom Hearts III’s new DLC Re:Mind remixes the game’s finale into a series of altered events with additional boss fights and story beats. It also adds an additional chapter in which players can face off against highly difficult “data” versions of defeated villains. Diehard fans who push through these fights will find one final challenge…
By Heather Alexandra Published January 27, 2020 -
OpinionImpressionsKingdom Hearts III‘s New DLC Is My Kind Of Anime Nonsense, On Steroids
Kingdom Hearts has two modes: cheerful Disney reveries and the most extreme of anime bullshit. Both have their merits, but the latter is where the series shines its brightest and is most captivating. Kingdom Hearts III’s new DLC, Re:Mind, embraces this. There’s time travel and scheming villains, dramatic clashes between light and dark, difficult new…
By Heather Alexandra Published January 24, 2020 -
OpinionDying Like An Idiot In Disco Elysium Just Makes Success More Satisfying
I died 40 minutes into Disco Elysium. Tired, I had left my hotel room and interviewed a cafeteria manager downstairs. I ran away when he said I owed money on a bill. I tripped, crashed into a woman in a wheelchair, and fell to the floor, where I had a fatal heart attack. I was…
By Heather Alexandra Published January 17, 2020