Fernando Jorge's discussions

fernandojorge
Fernando Jorge
fernandojorge

I so don't like when something like that makes me go "Oh japan you so crazy". I'm sure japanese people are just like you and me leading their lives, they're just people. But I also think it takes a general state of crazy, or at least something I'd call crazy, for the stuff I see on Japanese TV to spring to life and, Read more

Yeah lot of games doing it like that. Two pixel wide stick limbs, tiny feet or no feet at all, flat and pastel colors. Other traits that come along are tiny block heads, broad shoulders, and at the same time movement is fluid you can see the little blocks whipping about. Read more

Sorry Owen. But it's "toons" though. I guess I should have thrown a good word on the article already and be mindful that indeed you writers have to put up with a lot. Toons though. That's a crappy apology if it even is one right. Read more

About six years ago he got into World of Warcraft and "I've been playing almost everyday since." That makes him eminently qualified to portray "that which has no life," aka NWBZPWNER, the slouching antagonist who repeatedly kills Cartman's, Kyle's and Stan's (and Kenny's!) toons in a hilarious South Park episode that Read more

There were two reasons I got PS3, one of them had a disappointing ending and the other never came out. This indeed better come out on PS3. It won't though :( Read more

Same here. Naughty Dog is great and I wish they'd do something else. Besides, how often do franchises make the transition and keep their quality? Uncharted 3 was awesome but already I thought it was dropping in quality. Read more

YEAH. That ticks me off every time. And then there are times when something that can't be either 16 or 8 bit gets called one of those just because it has pixel art. Read more

It visibly wobbles, it's just that's not important. No use in battling over the word. Also I doubt it's by design on the PS4, don't see a reason for it. Also don't see how it makes more stable, doesn't get more stable than a completely flat surface touching down. Read more

It's still a wobble. I agree that it's a small one, but it exists. I for one wouldn't mind very much, however the fact is that it's there. Read more

Wait so there is a wobbling problem, not a big one, but there is one. I mean, in the video you present a fix, if there weren't a problem there wouldn't be a fix. Read more

I've played only two LoZ games to completion, OoT and LttP, played some of the first, Wind Waker and like maybe 6 or so hours of Twilight Princess. Wind Waker seems amazing but I barely had the chance to properly play it, the first one I kinda gave up on. Aside from TP which I played this year, all the other ones were Read more

Somewhat unrelated, but I wish developers would like, really research the subjects they're making games about, specifically for games about real things instead of imaginary wars. I don't know if this game does this or not, but when dealing with real world things I think it's important not only to try to really get to Read more

Pretty much what I thought. Kotaku has a tendency of needlessly putting things in opposition to one another. Read more

Traditionally. Not annually. That's how this silly string of posts started, when someone pointed out that traditionally didn't quite fit and then you came talking about annually. Read more

For me something that's happened once and is promised to happen again isn't really tradition. Read more