Doc Burford's saved articles

docburford
Doc Burford
docburford

I’ve appreciated your articles—long-form and short. I’ve not always agreed with your positions, but I’m glad you took the time to articulate them as fully as you did. If nothing else, I learned to see some of my favorite games in a different light; not always a light I will continue to use—but I’m glad for the shift Read more

I really enjoyed Tamers from what I remember. It definitely had some of the best digivolution sequences in the entire series with beautiful animation. I never understood though why Takato’s and Henry’s last evolutions were in 3D while Sakuyamon got this lovely 2D sequence, I wish they just kept it all 2D. Read more

The opening is probably the best part of Battleborn, hope more people check it out Read more

We have the EXACT same opinion on Naughty Dog games. I’m glad I’m not the only one who thinks their games suffer from boring game design. Uncharted 4 was literally, grapple hook, crate, slide, climb, shoot generic gun @ generic thug, repeat. I’ll give it all of the technical praise it deserves but to go 22 chapters Read more

This is my problem with prequel characters generally. Creators recently seem to have fallen prey to the idea that their young version of the hero must be a little, baby-faced version of the hero who doesn’t cope well with anything. Consumers don’t help. Ever since they got hold of TV Tropes, games customers on forums Read more

Classic Lara was a cheeky sarcastic Brit of relentless class. New Lara is relentlessly basic. Read more

I wonder how much better No Mans Sky could have been if it was just one planet, with say, 50 biomes and an ATV instead of a spaceship. A much smaller game but it would have felt enormously larger than the actual game turned out to be. Read more

Most folks I know (I haven’t played it yet) say stick with it through Ch. 9 and then it really picks up from there. Read more

Pity about Tamers’ art style (particularly human character design), though.
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She does have more than one emotion. The fact is that they all tend to be on the more negative or neutral range as opposed to laughing at the situation. Read more

The idea of the next Duke game essentially throwing Falling Down and Hitchhiker’s Guide in a blender is the most Duke thing I can imagine. 10000% in!! Read more

If memory serves, you can turn off enemy health bars and “HP loss numbers” (I guess that’s what you’d call them) in Battleborn. Read more

Really just wanted to echo the previous comment: I’ve really enjoyed reading your work this weekend. Would love to see more from you on here! Keep up the good work and I’ll keep my fingers crossed!
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Don’t you think that badassery was situational, though? Given the end of the reboot (and I know it’s been out for a while, but I’d rather avoid spoiling it for those who haven’t played it), her choices were basically to rage out or lay down and die—from my point of view, she went into Read more

Can Kotaku let you just be a regular from now on? This (and your other articles today) was great. Read more

There’s a part of me that agrees with this, a large part. But in the end, I don’t think I could handle putting a blanket veneer over every character, that they must do this, and this, and have this range of abilities/emotions/driving forces. Read more

I agree with most of your thoughts, especially with the idea that there is something missing in current gen games. I too couldn’t really put my finger on it at first. Was it quality, quantity, story, depth, or any of many other possible differences. What I’ve determined, for me anyways, is that last gen games seemed Read more