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docburford
Doc Burford
docburford

This is why i will always say the stalker series are the scariest games ever. In Clear Sky, there is a place called the red forest.... Well, just look it up Read more

Hmm, I’m definitely firmly in the camp that for a game to be truly scary (for me, at least) there needs to be zero weapons (or at least very very few). Amnesia is one of my favorite games ever and one of the few that truly scares me. Outlast too. Looking forward to Soma but the reviews have been pretty mixed so I Read more

The Ankh-Morpork City Watch Novels by Terry Pratchett would make an excellent TellTale series.
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Armor, by John Steakley. It could be an FPS from the point of view of The two main characters, Felix and Jack Crow, to preserve the twist at the end. Read more

Michael Moorcock’s Dancers at the End of Time would make for a rich game milieu...though now that I think about it, Second Life is probably an uncontrolled sampling of what it would be... Read more

With his infinite wisdom, you know you gotta get with him. Read more

Oh shit, you made this video? I saw it couple days after you put it out, it’s really good. Looking forward to whatever you put out next. Read more

I think the opposite; Horror is scarier without weapons because when you begin to play a game without them and have to face a creature that will come to kill you, hunting you specifically, it adds the tension immediately and continues to build. It’s also the reason so many FnaF games are highly praised, not because of Read more

i went halfway down the comments list and still couldn’t find a mention of Glen Cook’s Black Company series, which makes me sadder than i thought it would. Imagine a Spec Ops: the Line story in a Skyrim-esque world. Read more

And, y’know, it has good design principles Read more

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Not deltron, but a couple more tracks to add to your deltron playlist:

accidently replied to the wrong person sorry doc.. Read more

Horror is an interesting genre because it has a lot to do with the individual, I suppose that’s why I’m so drawn to it. Read more

I think a perfect example of this was The Room. It didn’t do a lot of things super well, but the ghosts and the swords that you could use to pin them were absolutely fantastic and the epitome of the risk/reward thing you spoke of. Good article. Read more

I agree, I don’t like the idea of no weapons because I can’t imagine a person who wouldn’t TRY to survive. Whether it’s a big stick or a shovel or a gun, I feel the need to TRY to defend myself. Making the threat bad enough, tough enough to make those weapons feel useless is all the more scary.Even if the weapons are Read more

OK, so I loved the title because it immediately made me realize, “Holy shit, he’s right, the presence of weapons alone implies a threat.” I had to comment right away haha. Scrolling down here took a while so I’ll probably be commenting again once I’ve read more than the first few paragraphs! :) Read more

Ehh I think it’s scarier and better without weapons. Games where the only thing you can do is run and hide makes is wayyyy scarier, it’s just that there are few games that actually do this well. Read more

If I may, a shooter that did bring to me what you seek out there, is F.E.A.R. the first opus. The IA were adapting to the gameplay of each player in such a good way. Read more

I literally put down the last book of the southern reach trilogy and then read this article. A videogame adaption wasn’t the first thing to pop into my head, but if there was one I’d definitely play it! Read more